using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; using ITEM_GUID = System.String; namespace GameServer.PacketHandler; [PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.SellItemReq), typeof(SellItemPacketHandler), typeof(GameLoginListener))] public class SellItemPacketHandler : PacketRecvHandler { private static void send_S2C_ACK_SELL_MY_ITEM(Player? owner, Result result, ITEM_GUID item_guid, int sell_count) { var ack_packet = new ClientToGame { Response = new ClientToGameRes { ErrorCode = result.ErrorCode, SellItemRes = new ClientToGameRes.Types.SellItemRes() } }; if (result.isSuccess()) { ack_packet.Response.SellItemRes.ItemGuid = item_guid; ack_packet.Response.SellItemRes.Count = sell_count; var account_attribute = owner!.getOriginEntityAttribute(); var level_attribute = owner.getOriginEntityAttribute(); var money_attribute = owner.getOriginEntityAttribute(); var nickname_attribute = owner.getOriginEntityAttribute(); var char_info = new CharInfo { Level = (int)level_attribute!.Level, Exp = (int)level_attribute.Exp, Gold = money_attribute!.Gold, Sapphire = money_attribute.Sapphire, Calium = money_attribute.Calium, Ruby = money_attribute.Ruby, Usergroup = account_attribute!.AuthAdminLevelType.ToString(), Operator = (int)account_attribute.AuthAdminLevelType, DisplayName = nickname_attribute!.Nickname, LanguageInfo = (int)account_attribute.LanguageType, IsIntroComplete = 1 }; ack_packet.Response.SellItemRes.CurrencyInfo = char_info; } GameServerApp.getServerLogic().onSendPacket(owner!, ack_packet); } public override async Task onProcessPacket(ISession entityWithSession, IMessage recvMessage) { var result = new Result(); string err_msg; var entity_player = entityWithSession as Player; NullReferenceCheckHelper.throwIfNull(entity_player, () => $"entity_player is null !!!"); // 1. 기본 정보 체크 var request = (recvMessage as ClientToGame)?.Request.SellItemReq; if (null == request) { err_msg = $"Failed to get Request !!! : {nameof(ClientToGame.Request.SellItemReq)}"; result.setFail(ServerErrorCode.InvalidArgument, err_msg); Log.getLogger().error(result.toBasicString()); send_S2C_ACK_SELL_MY_ITEM(entity_player, result, string.Empty, 0); return result; } var inventory_action = entity_player.getEntityAction(); var found_item = inventory_action.tryGetItemByItemGuid(request.ItemGuid); var item_id = found_item?.getItemMeta()?.ItemId ?? 0; if (item_id <= 0) { err_msg = $"Failed to get item_id !!! : {nameof(ClientToGame.Request.SellItemReq)}"; result.setFail(ServerErrorCode.InvalidArgument, err_msg); Log.getLogger().error(result.toBasicString()); send_S2C_ACK_SELL_MY_ITEM(entity_player, result, string.Empty, 0); return result; } result = await entity_player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "SellMyItem", sellItemDelegate); if (result.isFail()) { err_msg = $"Failed to runTransactionRunnerSafely()!!! : {result.toBasicString()} - {entity_player.toBasicString()}"; Log.getLogger().error(err_msg); send_S2C_ACK_SELL_MY_ITEM(entity_player, result, string.Empty, 0); return result; } await QuestManager.It.QuestCheck(entity_player, new QuestItem(EQuestEventTargetType.ITEM, EQuestEventNameType.SOLD, item_id)); return result; async Task sellItemDelegate() => await sellItemAsync(entity_player, request.ItemGuid, request.Count); } private async Task sellItemAsync(Player player, string item_guid, int sell_count) { var result = new Result(); string err_msg; var shop_action = player.getEntityAction(); var inventory_action = player.getEntityAction(); // 1. 아이템 소유 확인 var found_item = inventory_action.tryGetItemByItemGuid(item_guid); if (null == found_item) { err_msg = $"Failed to find item : {item_guid}"; result.setFail(ServerErrorCode.NotFoundItem, err_msg); Log.getLogger().error(err_msg); return result; } var found_attribute = found_item.getEntityAttribute(); NullReferenceCheckHelper.throwIfNull(found_attribute, () => $"found_attribute is null !!!"); // 2. 아이템 판매 조건 체크 result = shop_action.checkItemSellConditionAsync(found_attribute, sell_count); if (result.isFail()) return result; // 3. 아이템 삭제 (result, var delete_item) = await inventory_action.tryDeleteItemByGuid(item_guid, (ushort)sell_count); if (result.isFail()) { err_msg = $"Failed to tryDeleteItem() !!! : {result.toBasicString()} - {item_guid} - {sell_count}"; Log.getLogger().error(err_msg); return result; } var delete_item_attribute = delete_item?.getEntityAttribute(); if (null == delete_item_attribute) { err_msg = $"Failed to get item attribute : {nameof(UserItemAttribute)}"; result.setFail(ServerErrorCode.EntityAttributeIsNull, err_msg); Log.getLogger().error(err_msg); return result; } // 4. 재화 지급 // 4-1. item data 가져오기 var check_item = ShopHelper.checkItemIdFromTableData((int)delete_item_attribute.ItemMetaId); if (check_item.result.isFail() || null == check_item.item_data) { Log.getLogger().error(check_item.result.ResultString); return check_item.result; } // 4-2. 재화 지급 var money_action = player.getEntityAction(); var check_currency_type = ShopHelper.checkCurrencyTypeFromCurrencyId(check_item.item_data.SellId); if (check_currency_type.result.isFail()) return check_currency_type.result; result = await money_action.changeMoney(check_currency_type.currencyType, sell_count * check_item.item_data.SellPrice); if (result.isFail()) return result; // 5. sold list 의 item 수정 var sold_action = shop_action.getSolProductAction(); var item_doc = delete_item_attribute.makeDocBase(); var attrib = item_doc.getAttrib(); NullReferenceCheckHelper.throwIfNull(attrib, () => $"attrib is null !!!"); attrib.ItemStackCount = (ushort)sell_count; result = await sold_action.setSoldProduct(delete_item_attribute.ItemGuid, item_doc); if (result.isFail()) return result; // 6. DB 갱신 var batch = new QueryBatchEx( player, LogActionType.ShopSell, GameServerApp.getServerLogic().getDynamoDbClient()); batch.addQuery(new DBQWriteToAttributeAllWithTransactionRunner()); batch.addQuery(new QueryFinal()); result = await QueryHelper.sendQueryAndBusinessLog(batch); if (result.isFail()) return result; send_S2C_ACK_SELL_MY_ITEM(player, result, item_guid, delete_item_attribute.ItemStackCount); return result; } }