using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; using static ClientToGameRes.Types; namespace GameServer.PacketHandler; [PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.C2GS_REQ_UGQ_REASSIGN), typeof(UgqReassignPacketHandler), typeof(GameLoginListener))] public class UgqReassignPacketHandler : PacketRecvHandler { public override async Task onProcessPacket(ISession session, IMessage recvMessage) { var player = session as Player; ArgumentNullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!"); var game_msg = recvMessage as ClientToGame; ArgumentNullReferenceCheckHelper.throwIfNull(game_msg, () => $"game_msg is null !!! - {player.toBasicString()}"); var request = game_msg.Request.ReqUgqReAssign; ArgumentNullReferenceCheckHelper.throwIfNull(request, () => $"request is null !!! - {player.toBasicString()}"); (var quest_id, var quest_revision) = QuestHelper.convertUgqQuestIdToQuestIdAndRevision(request.ComposedQuestId); var ugq_assign_action = player.getEntityAction(); NullReferenceCheckHelper.throwIfNull(ugq_assign_action, () => $"ugq_assign_action is null !!! - {player.toBasicString()}"); (var result, var ack, var new_quest_revision) = await ugq_assign_action.ugqReAssign(quest_id, quest_revision); if (result.isFail()) { send_GS2C_ACK_UGQ_REASSIGN(player, result); return result; } result = send_GS2C_ACK_UGQ_REASSIGN(player, result, ack); await player.send_GS2C_NTF_UGQ(quest_id, new_quest_revision); return result; } public static Result send_GS2C_ACK_UGQ_REASSIGN(Player player, Result result, GS2C_ACK_UGQ_REASSIGN? ack = null) { ClientToGame ack_packet = new(); ack_packet.Response = new(); ack_packet.Response.ErrorCode = result.ErrorCode; ack_packet.Response.AckUgqReAssign = new(); if (ack is not null) { ack_packet.Response.AckUgqReAssign = ack; } var server_logic = GameServerApp.getServerLogic(); if (false == server_logic.onSendPacket(player, ack_packet)) { var err_msg = $"send_GS2C_ACK_UGQ_REASSIGN Fail !!! : owner:{player.toBasicString()}"; result.setFail(ServerErrorCode.ProudNetException, err_msg); Log.getLogger().error(result.toBasicString()); return result; } return result; } }