using ServerCommon; namespace GameServer; public class QuestTpsPlayerKill : QuestBase { private Int32 m_kill_count = 0; public QuestTpsPlayerKill(EQuestEventTargetType targetType, EQuestEventNameType eventNameType, int killCount) : base(targetType, eventNameType, 0, string.Empty, string.Empty, string.Empty) { m_kill_count = killCount; } public override bool checkSubValidTaskScript(QuestAttribute questAttribute, QuestEventInfo events) { var kill_count = int.Parse(events.EventCondition1); if (m_kill_count >= kill_count) return true; return false; } }