using ServerCommon; namespace GameServer { public class QuestDressRoom : QuestBase { public QuestDressRoom(EQuestEventTargetType targetType, EQuestEventNameType eventNameType, string enterType) : base(targetType, eventNameType, 0, string.Empty, string.Empty, string.Empty) { m_condition_1 = enterType; } public override bool checkSubValidTaskScript(QuestAttribute questAttribute, QuestEventInfo events) { if (events.EventCondition1.Equals(m_condition_1)) return true; return false; } public override async Task postProcess(Player player, QuestTaskUpdateHandler questTaskUpdateHandler) { return await QuestNotifyHelper.sendRedisQuestNotifyRequest(player, questTaskUpdateHandler); } } }