using ServerCommon; namespace GameServer { public class QuestChat : QuestBase { public QuestChat(EQuestEventTargetType targetType, EQuestEventNameType eventNameType, string chatType, string msg) : base(targetType, eventNameType, 0, string.Empty, string.Empty, string.Empty) { m_condition_1 = chatType; m_condition_2 = msg; } public override bool checkSubValidTaskScript(QuestAttribute questAttribute, QuestEventInfo events) { if (!events.EventCondition1.Equals(m_condition_1)) return false; if (m_condition_2.ToUpper().Contains(events.EventCondition2.ToUpper())) return true; return false; } } }