using ServerCommon; namespace GameServer { public class QuestActiveQuest : QuestBase { public QuestActiveQuest(EQuestEventTargetType targetType, EQuestEventNameType eventNameType, UInt32 questId) : base(targetType, eventNameType, 0, string.Empty, string.Empty, string.Empty) { m_condition_1 = questId.ToString(); } public override bool checkSubValidTaskScript(QuestAttribute questAttribute, QuestEventInfo events) { if (events.EventCondition1.Equals(m_condition_1)) return true; return false; } } }