using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; namespace GameServer.PacketHandler; [PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.GetQuestMailReq), typeof(GetQuestMailsPacketHandler), typeof(GameLoginListener))] public class GetQuestMailsPacketHandler : PacketRecvHandler { public override async Task onProcessPacket(ISession session, IMessage recvMessage) { var owner = session as Player; NullReferenceCheckHelper.throwIfNull(owner, () => $"Player is null !!!"); var quest_mail_action = owner.getEntityAction(); NullReferenceCheckHelper.throwIfNull(quest_mail_action, () => $"QuestMailAction is null !!! - player:{owner.toBasicString()}"); var result = await quest_mail_action.loadQuestMails(); if (result.isFail()) { send_GS2C_ACK_QUEST_MAILS(owner, result); return result; } var quest_mail_infos = quest_mail_action.getQuestMailsInfo(); send_GS2C_ACK_QUEST_MAILS(owner, result, quest_mail_infos); return result; } public static Result send_GS2C_ACK_QUEST_MAILS(Player owner, Result result) { var ack_packet = new ClientToGame(); ack_packet.Response = new ClientToGameRes(); ack_packet.Response.ErrorCode = result.ErrorCode; ack_packet.Response.GetQuestMailRes = new ClientToGameRes.Types.GetQuestMailRes(); if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) { string err_msg = $"send_GS2C_ACK_FRIENDS Fail !!! : owner:{owner.toBasicString()}"; result.setFail(ServerErrorCode.ProudNetException, err_msg); Log.getLogger().error(result.toBasicString()); return result; } return result; } public static Result send_GS2C_ACK_QUEST_MAILS(Player owner, Result result, List questMails) { var ack_packet = new ClientToGame(); ack_packet.Response = new ClientToGameRes(); ack_packet.Response.ErrorCode = result.ErrorCode; ack_packet.Response.GetQuestMailRes = new ClientToGameRes.Types.GetQuestMailRes(); ack_packet.Response.GetQuestMailRes.QuestMailList.AddRange(questMails); if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) { string err_msg = $"send_GS2C_ACK_FRIENDS Fail !!! : owner:{owner.toBasicString()}"; result.setFail(ServerErrorCode.ProudNetException, err_msg); Log.getLogger().error(result.toBasicString()); return result; } return result; } }