using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; namespace GameServer; public class QuestAcceptByDialogueBusinessLog : ILogInvokerEx { private QuestAcceptByDialogueLogInfo m_info; public QuestAcceptByDialogueBusinessLog(UInt32 questId, UInt32 questRevision, string dialogue, string dialogueResult) : base(LogDomainType.QuestMain) { m_info = new QuestAcceptByDialogueLogInfo(this, questId, questRevision, dialogue, dialogueResult); } public override bool hasLog() { return true; } protected override void fillup(ref BusinessLog.LogBody body) { body.append(m_info); } }