using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; namespace GameServer; public class DBQDailyQuestCheckReadAll : QueryExecutorBase { private string m_combination_key_for_pk = string.Empty; private string m_pk = string.Empty; private readonly List m_to_read_daily_quest_check_doc = new(); public DBQDailyQuestCheckReadAll(string combinationKeyForPK /*onwer_guid*/) : base(typeof(DBQDailyQuestCheckReadAll).Name) { m_combination_key_for_pk = combinationKeyForPK; } //=================================================================================================== // DB 쿼리 직전에 준비해야 할 로직들을 작성한다. //=================================================================================================== public override Task onPrepareQuery() { var result = new Result(); var player = getOwner(); NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!"); var doc = new DailyQuestCheckDoc(m_combination_key_for_pk); var error_code = doc.onApplyPKSK(); if (error_code.isFail()) { var err_msg = $"Failed to onApplyPKSK() !!! : {error_code.toBasicString()} - {toBasicString()}, {player.toBasicString()}"; result.setFail(error_code, err_msg); Log.getLogger().error(result.toBasicString()); return Task.FromResult(result); } m_pk = doc.getPK(); return Task.FromResult(result); } //=================================================================================================== // onPrepareQuery()를 성공할 경우 호출된다. //=================================================================================================== public override async Task onQuery() { var result = new Result(); var err_msg = string.Empty; var query_batch = getQueryBatch(); NullReferenceCheckHelper.throwIfNull(query_batch, () => "query_batch is null !!!"); var db_connector = query_batch.getDynamoDbConnector(); var owner = getOwner(); NullReferenceCheckHelper.throwIfNull(owner, () => "owner is null !!!"); var daily_quest_check_attribute = owner.getEntityAttribute(); NullReferenceCheckHelper.throwIfNull(daily_quest_check_attribute, () => "daily_quest_check_attribute is null !!!"); var query_config = db_connector.makeQueryConfigForReadByPKSK(m_pk); (result, var read_docs) = await db_connector.simpleQueryDocTypesWithQueryOperationConfig(query_config, eventTid: query_batch.getTransId()); if (result.isFail()) { //데이터 없으면 여기서 그냥 메모리에만 넣어준다. Log.getLogger().warn($"DailyQuestCheckDoc not exitst, so make new Data {result.toBasicString()}"); return new(); } m_to_read_daily_quest_check_doc.AddRange(read_docs); var quest_action = owner.getEntityAction(); NullReferenceCheckHelper.throwIfNull(quest_action, () => "quest_action is null !!!"); foreach (var read_doc in read_docs) { var set_result = quest_action.setQuestCheckFromDoc(read_doc); if (set_result.isFail()) { Log.getLogger().error(result.toBasicString()); continue; } } return result; } //=================================================================================================== // DB 쿼리를 성공하고, doFnCommit()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다. //=================================================================================================== public override Task onQueryResponseCommit() { return Task.CompletedTask; } //=================================================================================================== // DB 쿼리를 실패하고, doFnRollback()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다. //=================================================================================================== public override Task onQueryResponseRollback(Result errorResult) { return Task.CompletedTask; } private new Player? getOwner() => getQueryBatch()?.getLogActor() as Player; }