using ServerCommon; using ServerCore; using ServerBase; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MetaAssets; namespace GameServer; public class DBQAbandonQuest : QueryExecutorBase { private string m_my_combination_key_for_pk = string.Empty; private string m_my_combination_key_for_sk = string.Empty; private UInt32 m_quest_id = 0; private UInt32 m_quest_revision = 0; private QuestDoc? m_quest_doc_nullable = null; private string m_pk = string.Empty; private string m_sk = string.Empty; public DBQAbandonQuest(string myGuid, UInt32 questId, UInt32 questRevision) : base(typeof(DBQAbandonQuest).Name) { m_my_combination_key_for_pk = myGuid; m_quest_id = questId; m_quest_revision = questRevision; m_my_combination_key_for_sk = QuestDoc.makeQuestSKString(m_quest_id, m_quest_revision); } //=================================================================================================== // DB 쿼리 직전에 준비해야 할 로직들을 작성한다. //=================================================================================================== public override Task onPrepareQuery() { var result = new Result(); m_quest_doc_nullable = new QuestDoc(m_my_combination_key_for_pk, m_quest_id, m_quest_revision); m_quest_doc_nullable.setCombinationKeyForPKSK(m_my_combination_key_for_pk, m_my_combination_key_for_sk); var error_code = m_quest_doc_nullable.onApplyPKSK(); if (error_code.isFail()) { var err_msg = $"Failed to onApplyPKSK() !!! my_error_code : {error_code.toBasicString()}"; result.setFail(error_code, err_msg); Log.getLogger().error(err_msg); return Task.FromResult(result); } m_pk = m_quest_doc_nullable.getPK(); m_sk = m_quest_doc_nullable.getSK(); return Task.FromResult(result); } //=================================================================================================== // onPrepareQuery()를 성공할 경우 호출된다. //=================================================================================================== public override async Task onQuery() { NullReferenceCheckHelper.throwIfNull(m_quest_doc_nullable, () => $"m_quest_doc_nullable is null !!!"); var result = new Result(); var query_batch = getQueryBatch(); NullReferenceCheckHelper.throwIfNull(query_batch, () => $"query_batch is null !!!"); var db_connector = query_batch.getDynamoDbConnector(); (result, var quest_doc) = await m_quest_doc_nullable.onCopyToDocument(); if (result.isFail()) { var err_msg = $"Failed to m_quest_doc_nullable.onCopyToDocument() !!! : {result.toBasicString()}, m_my_pk:{m_pk}, m_sk:{m_sk} - {toBasicString()}"; Log.getLogger().error(err_msg); return result; } var table = db_connector.getTableByDoc(); await table.simpleDeleteDocumentsWithBatchWrite([quest_doc], query_batch.getTransId()); return result; } //=================================================================================================== // DB 쿼리를 성공하고, doFnCommit()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다. //=================================================================================================== public override async Task onQueryResponseCommit() { //여기서 메모리 업데이트 var owner = getOwner(); NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!"); var quest_action = owner.getEntityAction(); NullReferenceCheckHelper.throwIfNull(quest_action, () => $"quest_action is null !!!"); //이거 안필요 할 수 도 잇다. (다시 바꿔보자..) (var result, var quest_meta_all_base_info) = await QuestMetaManager.It.getQuestMeta(m_quest_id); if (result.isFail()) return; var quest_base_info = quest_meta_all_base_info.m_quest_base_info; if (quest_base_info == null) return; var quest_type = EnumHelper.convertEnumTypeAndValueStringToEnum(quest_base_info.QuestType, EQuestType.NORMAL); quest_action.deleteQuest(quest_type, m_quest_id); return; } //=================================================================================================== // DB 쿼리를 실패하고, doFnRollback()가 QueryResultType.NotCalledQueryFunc를 반환할 경우 호출된다. //=================================================================================================== public override Task onQueryResponseRollback(Result errorResult) { return Task.CompletedTask; } private new Player? getOwner() => getQueryBatch()?.getLogActor() as Player; }