using ServerCommon; using ServerCore; using ServerBase; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GameServer; public class QuestCheatAction : EntityActionBase { public QuestCheatAction(EntityBase owner) : base(owner) { } public override void onClear() { return; } public override Task onInit() { var result = new Result(); return Task.FromResult(result); } public async Task cheatSendQuestMail(UInt32 questId) { var player = getOwner() as Player; NullReferenceCheckHelper.throwIfNull(player, () => $"player is null !!!"); var quest_mail_action = player.getEntityAction(); await quest_mail_action.sendQuestMailsWithTransaction(new List() { questId }); } }