using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; using PARTY_GUID = System.String; using USER_GUID = System.String; namespace GameServer.PacketHandler; [PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.LeavePartyReq), typeof(LeavePartyPacketHandler), typeof(GameLoginListener))] public class LeavePartyPacketHandler : PacketRecvHandler { private static void send_S2C_ACK_LEAVE_PARTY(Player owner, Result result) { var ack_packet = new ClientToGame { Response = new ClientToGameRes { ErrorCode = result.ErrorCode, LeavePartyRes = new() } }; GameServerApp.getServerLogic().onSendPacket(owner, ack_packet); } public override async Task onProcessPacket(ISession entityWithSession, IMessage recvMessage) { var result = new Result(); string err_msg; var entity_player = entityWithSession as Player; NullReferenceCheckHelper.throwIfNull(entity_player, () => "player is null !!!"); // 1. 기본 정보 체크 var request = (recvMessage as ClientToGame)?.Request.LeavePartyReq; if (null == request) { err_msg = $"Failed to get request type !!! : {nameof(ClientToGame.Request.LeavePartyReq)}"; result.setFail(ServerErrorCode.InvalidArgument, err_msg); Log.getLogger().error(result.toBasicString()); send_S2C_ACK_LEAVE_PARTY(entity_player, result); return result; } // 2. 파티 떠나기 처리 var personal_party_action = entity_player.getEntityAction(); result = await personal_party_action.leaveParty(); send_S2C_ACK_LEAVE_PARTY(entity_player, result); await QuestManager.It.QuestCheck(entity_player, new QuestParty(EQuestEventTargetType.PARTY, EQuestEventNameType.EXITED)); return result; } }