using ServerCommon; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ServerCore; using ServerBase; namespace GameServer { public class OwnedBuilding : EntityBase { public OwnedBuilding(Player parent) : base(EntityType.OwnedBuilding, parent) { } public override async Task onInit() { var parent = getDirectParent(); NullReferenceCheckHelper.throwIfNull(parent, () => $"parent is null !!!"); addEntityAttribute(new OwnedBuildingAttribute(this, parent)); addEntityAction(new OwnedBuildingAction(this)); return await base.onInit(); } public override string toBasicString() { return $"{this.getTypeName()}, BuildingMetaId:{getOriginEntityAttribute()?.BuildingMetaId}"; } public override string toSummaryString() { return $"{this.getTypeName()}, {getEntityAttribute()?.toBasicString()}"; } } }