using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; using SESSION_ID = System.Int32; using WORLD_META_ID = System.UInt32; using META_ID = System.UInt32; using ENTITY_GUID = System.String; using ACCOUNT_ID = System.String; using OWNER_GUID = System.String; using USER_GUID = System.String; using CHARACTER_GUID = System.String; using ITEM_GUID = System.String; using NPC_UNIQUE_ID = System.String; using UGC_NPC_META_GUID = System.String; using ENTITY_INSTANT_GUID = System.String; using static ClientToGameMessage.Types; using static ClientToGameReq.Types; using static ClientToGameRes.Types; namespace GameServer.PacketHandler; [PacketHandler(typeof(ClientToGameReq), typeof(C2GS_REQ_NPC_TOUCH), typeof(NpcTouchPacketHandler), typeof(GameLoginListener))] public class NpcTouchPacketHandler : PacketRecvHandler { public static bool send_S2C_ACK_NPC_TOUCH( Player owner, Result result , EntityType npcEntityType = EntityType.None, ENTITY_INSTANT_GUID entityInstantGuid = "", string debugString = "") { ArgumentNullException.ThrowIfNull(owner, $"owner is null !!!"); ArgumentNullException.ThrowIfNull(result, $"result is null !!! - {owner.toBasicString()}"); var ack_packet = new ClientToGame(); ack_packet.Response = new ClientToGameRes(); ack_packet.Response.ErrorCode = result.ErrorCode; ack_packet.Response.AckNpcTouch = new GS2C_ACK_NPC_TOUCH(); ack_packet.Response.AckNpcTouch.DebugString = debugString; if (result.isSuccess()) { ack_packet.Response.AckNpcTouch.TouchedNpcType = npcEntityType; ack_packet.Response.AckNpcTouch.EntityInstantGuid = entityInstantGuid; } if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) { return false; } var err_msg = $"send_S2C_ACK_NPC_INFO() !!! : {result.toBasicString()} - {owner.toBasicString()}"; Log.getLogger().info(err_msg); return true; } public override async Task onProcessPacket(ISession entityWithSession, Google.Protobuf.IMessage recvMessage) { var result = new Result(); var err_msg = string.Empty; var player = entityWithSession as Player; ArgumentNullException.ThrowIfNull(player, $"player is null !!!"); var recv_msg = recvMessage as ClientToGame; ArgumentNullException.ThrowIfNull(recv_msg, $"recv_msg is null !!! - {player.toBasicString()}"); var request = recv_msg.Request.ReqNpcTouch; ArgumentNullException.ThrowIfNull(request, $"request is null !!! - {player.toBasicString()}"); var player_action = player.getEntityAction(); ArgumentNullException.ThrowIfNull(player_action, $"player_action is null !!! - {player.toBasicString()}"); var selected_character = player_action.getSelectedCharacter(); if (null == selected_character) { err_msg = $"Not selected Character !!! - {player.toBasicString()}"; result.setFail(ServerErrorCode.CharacterNotSelected, err_msg); Log.getLogger().error(result.toBasicString()); send_S2C_ACK_NPC_TOUCH(player, result); return result; } var server_logic = GameServerApp.getServerLogic(); ArgumentNullException.ThrowIfNull(server_logic, $"server_logic is null !!! - {player.toBasicString()}"); var fn_npc_touch = async delegate () { var result = new Result(); var started_transaction_runner = player.findTransactionRunner(TransactionIdType.PrivateContents); ArgumentNullException.ThrowIfNull(started_transaction_runner, $"started_transaction_runner is null !!! - {player.toBasicString()}"); var npc_action = player.getEntityAction(); ArgumentNullException.ThrowIfNull(npc_action, $"npc_action is null !!! - {player.toBasicString()}"); (result, var found_ugc_npc) = await npc_action.findInstanceNpc(request.TouchedNpcType, request.EntityInstantGuid); if (result.isFail()) { err_msg = $"Failed to NpcHelper.findInstanceNpc() !!! : {result.toBasicString()} - {started_transaction_runner.toBasicString()}, {player.toBasicString()}"; Log.getLogger().error(err_msg); send_S2C_ACK_NPC_TOUCH(player, result); return result; } NullReferenceCheckHelper.throwIfNull(found_ugc_npc, () => $"found_ugc_npc is null !!!"); var ugc_npc_action = found_ugc_npc.getEntityAction(); ArgumentNullException.ThrowIfNull(ugc_npc_action, $"ugc_npc_action is null !!! - {player.toBasicString()}"); if (server_logic.getServerConfig().OfflineMode == false) { result = await ugc_npc_action.tryRegisterCharacterWithAiChatServer(player); if (result.isFail()) { err_msg = $"Failed to tryCreateUgcNpc() !!! : {result.toBasicString()} - {player.toBasicString()}"; Log.getLogger().error(err_msg); send_S2C_ACK_NPC_TOUCH(player, result); return result; } } result = await player_action.commitTransaction(TransactionIdType.PrivateContents); if (result.isFail()) { err_msg = $"Failed to commitTransaction() !!! : {result.toBasicString()} - {player.toBasicString()}"; Log.getLogger().error(err_msg); send_S2C_ACK_NPC_TOUCH(player, result); return result; } await NpcHelper.notifyNpcInteractionInfo(player, request.TouchedNpcType, found_ugc_npc); send_S2C_ACK_NPC_TOUCH(player, result, request.TouchedNpcType); return result; }; result = await player.runTransactionRunnerSafely(TransactionIdType.PrivateContents, "fn_npc_touch", fn_npc_touch); if (result.isFail()) { err_msg = $"Failed to runTransactionRunnerSafely() !!! : {result.toBasicString()} - {player.toBasicString()}"; Log.getLogger().error(err_msg); } return result; } }