using MetaAssets; using ServerCommon.BusinessLogDomain; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GameServer { internal static class AddressBusinessLogHelper { public static AddressLogInfo toAddressLogInfo(int worldMetaId, int landMetaId, int buildingMetaId, int floor, int instanceMetaId, string myhomeGuid, string ownerGuid) { var address_log_info = new AddressLogInfo(); address_log_info.setAddressInfo(worldMetaId, landMetaId, buildingMetaId, floor, instanceMetaId, myhomeGuid, ownerGuid); return address_log_info; } public static void setAddressInfo(this AddressLogInfo logData, int worldMetaId, int landMetaId, int buildingMetaId, int floor, int instanceMetaId, string myhomeGuid, string ownerGuid) { logData.WorldMetaId = worldMetaId; logData.LandMetaId = landMetaId; logData.BuildingMetaId = buildingMetaId; logData.Floor = floor; logData.InstanceMetaId = instanceMetaId; logData.MyhomeGuid = myhomeGuid; logData.OwnerGuid = ownerGuid; } } }