using GameServer.Contents.GameMode.Manage.PlayManage; using GameServer.Contents.GameMode.Manage.StateManage; namespace GameServer.Contents.GameMode.Mode_Running.Manage; public class RaceStateEnd : GameModeStateBase { public RaceStateEnd(IGameMode gameMode) : base(gameMode, GameModeState.End) { } public override void enter() { } public override void update() { } public override void exit() { } public override GameModeState checkState() { return getStateType(); } }