using GameServer.Contents.GameMode.Manage.LeaveManage; using GameServer.Contents.GameMode.Manage.PlayManage; using GameServer.Contents.GameMode.Mode_Running.Manage; using ServerCommon; using ServerCore; namespace GameServer.Contents.GameMode.Mode_Running.ModeRace.Manage; public class RunRaceDestroyHandler : GameModeDestroyHandlerBase { public RunRaceDestroyHandler(string roomId) : base(roomId, GameModeType.RUN_RACE) { } public override async Task postDestroy(IGameMode gameMode) { var result = new Result(); await Task.CompletedTask; return result; } }