using GameServer.Contents.GameMode.Manage; using ServerCommon; namespace GameServer.Contents.GameMode.Mode_Running.Manage; public class RunAdventureJoinSuccessHandler : GameModeJoinSuccessHandlerBase { public RunAdventureJoinSuccessHandler(Player player, InstanceRoom instanceRoom) : base(player, GameModeType.RUN_ADV, instanceRoom) { } public override Result joinSuccessValidate() { var result = new Result(); return result; } public override Task joinSuccessConfirmation() { var result = new Result(); return Task.FromResult(result); } public override Task joinSuccessNotify() { var result = new Result(); return Task.FromResult(result); } public override void joinSuccessWriteLog() { } }