using GameServer.Contents.GameMode.Manage.LeaveManage; using GameServer.Contents.GameMode.Manage.PlayManage; using ServerCommon; namespace GameServer.Contents.GameMode.Mode_Running.Manage; public class RunAdventureDestroyHandler : GameModeDestroyHandlerBase { public RunAdventureDestroyHandler(string roomId) : base(roomId, GameModeType.RUN_ADV) { } public override async Task postDestroy(IGameMode gameMode) { var result = new Result(); await Task.CompletedTask; return result; } }