using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; namespace GameServer; public class BattleRoomJoinBusinessLog : ILogInvokerEx { private BattleRoomJoinSuccessLogInfo m_info; public BattleRoomJoinBusinessLog(string joinUserGuid, string joinUserNickname, string roomId, int joinRound) : base(LogDomainType.BattleRoomJoin) { m_info = new BattleRoomJoinSuccessLogInfo(this, joinUserGuid, joinUserNickname, roomId, joinRound); } public override bool hasLog() { return true; } protected override void fillup(ref BusinessLog.LogBody body) { body.append(m_info); } }