using ServerBase; using ServerCommon; namespace GameServer.Contents.Battle.Log; public class BattleRespawnBusinessLog : ILogInvokerEx { private BattleRespawnLogInfo m_info; public BattleRespawnBusinessLog(string roomId, int round, BattleRoundStateType roundState, string userGuid, string userNickname, string respawnAnchorGuid, DateTime nextAvailableRespawnTimeAtThisAnchor) : base(LogDomainType.BattleRespawn) { m_info = new(this, roomId, round, roundState, userGuid, userNickname, respawnAnchorGuid, nextAvailableRespawnTimeAtThisAnchor); } public override bool hasLog() { return true; } protected override void fillup(ref BusinessLog.LogBody body) { body.append(m_info); } }