using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; namespace GameServer; public class BattleEvent : EntityBase, IWithLogActor { public BattleEvent(EntityType entityType) : base(EntityType.BattleEvent) { } public ILogActor toLogActor() { //var server_logic = ServerLogicApp.getServerLogicApp(); var log_info = new BattleEventLog(0); return log_info; } }