using System.Diagnostics; using Amazon.Runtime; using ServerBase; using ServerCommon; using ServerCore; namespace GameServer; public class GameModeLifeCycleTicker : EntityTicker { private Func m_task_tick; public GameModeLifeCycleTicker(EntityBase parent, Int32 onTickIntervalMilliseconds, Func taskTick) : base(EntityType.GameModeLifeCycleTicker, parent, onTickIntervalMilliseconds, null) { m_task_tick = taskTick; } public override async Task onTaskTick() { var result = new Result(); var err_msg = string.Empty; Stopwatch? stopwatch = null; var event_tid = string.Empty; var server_logic = GameServerApp.getServerLogic(); var server_config = server_logic.getServerConfig(); var seasonPassManager = server_logic.getSeasonPassManager(); if (true == server_config.PerformanceCheckEnable) { event_tid = System.Guid.NewGuid().ToString("N"); stopwatch = Stopwatch.StartNew(); } //logic 처리 await m_task_tick(); if (null != stopwatch) { var elapsed_msec = stopwatch.ElapsedMilliseconds; stopwatch.Stop(); Log.getLogger().debug($"{GetType()} Ticker Stopwatch Stop : ETID:{event_tid}, ElapsedMSec:{elapsed_msec}, TickIntervalMSec:{getOnTickIntervalMilliseconds()}"); } } public override string toBasicString() { return $"{this.getTypeName()}"; } public override string toSummaryString() { return $"{this.getTypeName()}"; } }