using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; namespace GameServer.PacketHandler; [PacketHandler(typeof(ClientToGameReq), typeof(ClientToGameReq.Types.SendFriendRequestReq), typeof(SendFriendRequestPacketHandler), typeof(GameLoginListener))] public class SendFriendRequestPacketHandler : PacketRecvHandler { public override async Task onProcessPacket(ISession session, IMessage recvMessage) { var owner = session as Player; NullReferenceCheckHelper.throwIfNull(owner, () => $"owner is null !!!"); var recv_msg = recvMessage as ClientToGame; NullReferenceCheckHelper.throwIfNull(recv_msg, () => $"recv_msg is null !!!"); var request = recv_msg.Request.SendFriendRequestReq; var nickname = request.NickName; var friend_agent_action = owner.getEntityAction(); //닉네임 없으면 존재하지 않는 캐릭터 (var result, var nickname_attrib) = await NicknameHelper.findNickname(nickname); if (result.isFail()) { Log.getLogger().error($"SendFriendRequestReq nickname not found. nickname : {nickname}"); result.setFail(ServerErrorCode.FriendRequestNotExistInfo); send_GS2C_ACK_SEND_FRIEND_REQUEST(owner, result); return result; } NullReferenceCheckHelper.throwIfNull(nickname_attrib, () => $"nickname_attrib is null !!!"); var friend_guid = nickname_attrib.UserGuid; var send_friend_request_action = owner.getEntityAction(); result = await send_friend_request_action.addRequestToCache(nickname, friend_guid); if(result.isFail()) { //에러 패킷 리턴 send_GS2C_ACK_SEND_FRIEND_REQUEST(owner, result); return result; } var server_logic = GameServerApp.getServerLogic(); var friend_request_cache = new FriendReqCacheRequest(owner, owner.getUserGuid(), friend_guid, server_logic.getRedisConnector()); (result, var req) = await friend_agent_action.sendedRequestExistCheck(friend_request_cache, friend_guid); if (result.isFail() || friend_request_cache is null) { send_GS2C_ACK_SEND_FRIEND_REQUEST(owner, result); return result; } NullReferenceCheckHelper.throwIfNull(req, () => $"req is null !!!"); FriendRequestInfo info = new(); info.NickName = nickname; info.Guid = req.m_receiver_guid; info.IsNew = req.m_is_new; info.RequestTime = Timestamp.FromDateTime(req.m_request_time); send_GS2C_ACK_SEND_FRIEND_REQUEST(owner, result, info); await send_GS2CS_NTF_FRIEND_REQUEST(owner, info); //Log List invokers = new List(); invokers.Add(new SendFriendRequestBusinessLog(owner.getUserGuid(), friend_guid)); var log_action = new LogActionEx(LogActionType.SendFriendRequest); BusinessLogger.collectLogs(log_action, owner, invokers); await QuestManager.It.QuestCheck(owner, new QuestFriend(EQuestEventTargetType.FRIEND, EQuestEventNameType.REQUESTED)); return result; } private static async Task send_GS2CS_NTF_FRIEND_REQUEST(Player owner, FriendRequestInfo info) { var message = new ServerMessage(); message.FriendRequestNoti = new(); message.FriendRequestNoti.RequestInfo = new(); message.FriendRequestNoti.RequestInfo.Guid = info.Guid; message.FriendRequestNoti.RequestInfo.NickName = info.NickName; message.FriendRequestNoti.RequestInfo.RequestTime = info.RequestTime; message.FriendRequestNoti.RequestInfo.IsNew = info.IsNew; var server_logic = GameServerApp.getServerLogic(); var rabbit_mq = server_logic.getRabbitMqConnector() as RabbitMqConnector; NullReferenceCheckHelper.throwIfNull(rabbit_mq, () => $"rabbit_mq is null !!!"); var login_cache_request = new LoginCacheOtherUserRequest(owner, server_logic.getRedisConnector(), info.Guid); var result = await login_cache_request.fetchLogin(); if (result.isSuccess()) { var login_cache = login_cache_request.getLoginCache(); NullReferenceCheckHelper.throwIfNull(login_cache, () => $"login_cache is null !!!"); rabbit_mq.SendMessage(login_cache.CurrentServer, message); } return true; } private static bool send_GS2C_ACK_SEND_FRIEND_REQUEST(Player owner, Result result) { var ack_packet = new ClientToGame(); ack_packet.Response = new ClientToGameRes(); ack_packet.Response.ErrorCode = result.ErrorCode; ack_packet.Response.SendFriendRequestRes = new(); if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) { return false; } return true; } private static bool send_GS2C_ACK_SEND_FRIEND_REQUEST(Player owner, Result result, FriendRequestInfo info) { var ack_packet = new ClientToGame(); ack_packet.Response = new ClientToGameRes(); ack_packet.Response.ErrorCode = result.ErrorCode; ack_packet.Response.SendFriendRequestRes = new(); ack_packet.Response.SendFriendRequestRes.FriendRequestInfo = info; if (false == GameServerApp.getServerLogic().onSendPacket(owner, ack_packet)) { return false; } return true; } }