using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; namespace GameServer; public class SendFriendRequestBusinessLog : ILogInvokerEx { FriendLogInfo m_info; public SendFriendRequestBusinessLog(string myGuid, string friendGuid) : base(LogDomainType.Friend) { m_info = new FriendLogInfo(this, myGuid, friendGuid); } public override bool hasLog() { return true; } protected override void fillup(ref BusinessLog.LogBody body) { body.append(m_info); } }