using Google.Protobuf; using Google.Protobuf.WellKnownTypes; using ServerCore; using ServerBase; using ServerCommon; using ServerCommon.BusinessLogDomain; using MetaAssets; namespace GameServer; public class EscapePositionResetBusinessLog : ILogInvokerEx { EmptyLogInfo m_info; public EscapePositionResetBusinessLog() : base(LogDomainType.EscapePosition) { m_info = new EmptyLogInfo(this); } public override bool hasLog() { return true; } protected override void fillup(ref BusinessLog.LogBody body) { body.append(m_info); } }