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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UGQDataAccess.Repository;
using UGQDataAccess.Repository.Models;
using UGQDatabase.Models;
using ServerCore; using ServerBase;
using ServerCommon;
using UGQDataAccess.Logs;
using ServerCommon.BusinessLogDomain;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
namespace UGQDataAccess.Service;
public class AccountService
{
readonly QuestIdSequenceRepository _questIdSequenceRepository;
readonly QuestContentRepository _questContentRepository;
readonly QuestDialogRepository _questDialogRepository;
readonly AccountRepository _accountRepository;
readonly GameQuestDataRepository _gameQuestDataRepository;
readonly CreatorPointHistoryRepository _creatorPointHistoryRepository;
readonly NpcNameRepository _npcNameRepository;
readonly UgqMetaGenerateService _ugqMetaGenerateService;
readonly ReserveAccountGradeRepository _reserveAccountGradeRepository;
public AccountService(QuestIdSequenceRepository questIdSequenceRepository,
QuestContentRepository questContentRepository,
QuestDialogRepository questDialogRepository,
AccountRepository accountRepository,
GameQuestDataRepository gameQuestDataRepository,
CreatorPointHistoryRepository creatorPointHistoryRepository,
NpcNameRepository npcNameRepository,
UgqMetaGenerateService ugqMetaGenerateService,
ReserveAccountGradeRepository reserveAccountGradeRepository)
{
_questIdSequenceRepository = questIdSequenceRepository;
_questContentRepository = questContentRepository;
_questDialogRepository = questDialogRepository;
_accountRepository = accountRepository;
_gameQuestDataRepository = gameQuestDataRepository;
_creatorPointHistoryRepository = creatorPointHistoryRepository;
_npcNameRepository = npcNameRepository;
_ugqMetaGenerateService = ugqMetaGenerateService;
_reserveAccountGradeRepository = reserveAccountGradeRepository;
}
public async Task<AllAccountQueryResult> getAccounts(int pageNumber, int pageSize, string? searchText, AccountSortType sortType)
{
return await _accountRepository.getAccounts(pageNumber, pageSize, searchText, sortType);
}
public async Task<long> getAllAccountCount()
{
return await _accountRepository.getAllCount();
}
public async Task<AccountEntity?> getAccount(string userGuid)
{
return await _accountRepository.get(userGuid);
}
public async Task<AccountEntity?> getAccountByAccountId(string accountId)
{
return await _accountRepository.getByAccountId(accountId);
}
public async Task<AccountEntity> getOrInsertAccount(string userGuid, string nickname, string accountId)
{
return await _accountRepository.getOrInsert(userGuid, nickname, accountId);
}
public async Task<AccountEntity?> saveRefreshToken(string userGuid, string refreshToken, DateTime? refreshTokenExpryTime)
{
return await _accountRepository.saveRefreshToken(userGuid, refreshToken, refreshTokenExpryTime);
}
public async Task<AccountEntity?> deleteRefreshToken(string userGuid)
{
return await _accountRepository.deleteRefreshToken(userGuid);
}
public async Task<(ServerErrorCode, AccountEntity?)> addSlotCount(string userGuid, int count, int? slotCountVersion)
{
if(count < 1)
return (ServerErrorCode.UgqServerException, null);
// 슬롯 증가는 재시도 없이 변경 못했으면 실패 리턴
var updated = await _accountRepository.addSlotCount(userGuid, slotCountVersion, count);
if (updated == null)
return (ServerErrorCode.UgqExceedTransactionRetry, null);
return (ServerErrorCode.Success, updated);
}
public async Task<(ServerErrorCode, AccountEntity?)> modifySlotCount(string userGuid, int count, string adminUsername)
{
int retryCount = 0;
while (retryCount < UGQConstants.MAX_UPDATE_RETRY_COUNT)
{
var entity = await _accountRepository.get(userGuid);
if (entity == null)
return (ServerErrorCode.UgqNullEntity, null);
int haveCount = ServerCommon.MetaHelper.GameConfigMeta.UGQDefaultSlot + entity.AdditionalSlotCount + count;
if (haveCount < 0 || haveCount > ServerCommon.MetaHelper.GameConfigMeta.UGQMaximumSlot)
return (ServerErrorCode.UgqSlotLimit, null);
var updated = await _accountRepository.addSlotCount(userGuid, entity.SlotCountVersion, count);
if (updated == null)
{
retryCount++;
Log.getLogger().warn($"slotCount version missmatch. retryCount: {retryCount}");
continue;
}
List<ILogInvoker> business_logs = [
new UgqApiAddSlotBusinessLog(updated.AdditionalSlotCount, adminUsername),
];
var log_action = new LogActionEx(LogActionType.UgqApiAddSlot);
UgqApiBusinessLogger.collectLogs(log_action, updated.UserGuid, business_logs);
return (ServerErrorCode.Success, updated);
}
return (ServerErrorCode.UgqExceedTransactionRetry, null);
}
public async Task<ServerErrorCode> addCreatorPoint(string userGuid, long questId, long revision, double amount, UgqCreatorPointReason reason)
{
int retryCount = 0;
while (retryCount < UGQConstants.MAX_UPDATE_RETRY_COUNT)
{
var entity = await _accountRepository.getOrInsertForGameUser(userGuid);
if (entity == null)
return ServerErrorCode.UgqNullEntity;
var updated = await _accountRepository.incCreatorPoint(userGuid, entity.CreatorPointVersion, amount);
if (updated == null)
{
retryCount++;
Log.getLogger().warn($"creatorPoint version missmatch. retryCount: {retryCount}");
continue;
}
CreatorPointHistoryEntity historyEntity = new CreatorPointHistoryEntity
{
UserGuid = userGuid,
QuestId = questId,
Revision = revision,
Kind = CreatorPointHistoryKind.QuestProfit,
DetailReason = "Development",
Amount = amount,
TotalAmount = updated.CreatorPoint,
CreatedAt = DateTime.UtcNow
};
await _creatorPointHistoryRepository.insert(historyEntity);
List<ILogInvoker> business_logs = [
new UgqApiCreatorPointBusinessLog(amount, questId, revision, "", reason, ""),
];
var log_action = new LogActionEx(LogActionType.UgqApiCreatorPoint);
UgqApiBusinessLogger.collectLogs(log_action, userGuid, business_logs);
return ServerErrorCode.Success;
}
return ServerErrorCode.UgqExceedTransactionRetry;
}
public async Task<ServerErrorCode> decCreatorPoint(string userGuid, int amount, UgqCreatorPointReason reason)
{
int retryCount = 0;
while (retryCount < UGQConstants.MAX_UPDATE_RETRY_COUNT)
{
var entity = await _accountRepository.get(userGuid);
if (entity == null)
return ServerErrorCode.UgqNullEntity;
// 포인트가 0보다 작아지지 않게 처리해야 한다
if (entity.CreatorPoint < amount)
return ServerErrorCode.UgqNotEnoughCreatorPoint;
int creatorPointVersion = entity.CreatorPointVersion ?? 1;
var updated = await _accountRepository.incCreatorPoint(userGuid, creatorPointVersion, -amount);
if (updated == null)
{
retryCount++;
Log.getLogger().warn($"creatorPoint version missmatch. retryCount: {retryCount}");
continue;
}
CreatorPointHistoryEntity historyEntity = new CreatorPointHistoryEntity
{
UserGuid = userGuid,
QuestId = 0,
Revision = 0,
Kind = CreatorPointHistoryKind.SettleUp,
DetailReason = "Development",
Amount = -amount,
TotalAmount = updated.CreatorPoint,
CreatedAt = DateTime.UtcNow
};
await _creatorPointHistoryRepository.insert(historyEntity);
List<ILogInvoker> business_logs = [
new UgqApiCreatorPointBusinessLog(-amount, 0, 0, "", reason, ""),
];
var log_action = new LogActionEx(LogActionType.UgqApiCreatorPoint);
UgqApiBusinessLogger.collectLogs(log_action, userGuid, business_logs);
return ServerErrorCode.Success;
}
return ServerErrorCode.UgqExceedTransactionRetry;
}
public async Task<AccountEntity?> modifyAccountGrade(string userGuid, UgqGradeType grade)
{
return await _accountRepository.modifyAccountGrade(userGuid, grade);
}
public async Task<AccountEntity?> promoteAccountGrade(string userGuid, UgqGradeType before, UgqGradeType after)
{
return await _accountRepository.promoteAccountGrade(userGuid, before, after);
}
public async Task<(ServerErrorCode, AccountEntity?)> modifyCreatorPoint(string userGuid, int amount, string reason, string adminUsername)
{
int retryCount = 0;
while (retryCount < UGQConstants.MAX_UPDATE_RETRY_COUNT)
{
var entity = await _accountRepository.get(userGuid);
if (entity == null)
return (ServerErrorCode.UgqNullEntity, null);
// 포인트가 0보다 작아지지 않게 처리해야 한다
if (amount < 0 && entity.CreatorPoint < -amount)
return (ServerErrorCode.UgqNotEnoughCreatorPoint, null);
int? creatorPointVersion = entity.CreatorPointVersion;
var updated = await _accountRepository.incCreatorPoint(userGuid, creatorPointVersion, amount);
if (updated == null)
{
retryCount++;
Log.getLogger().warn($"creatorPoint version missmatch. retryCount: {retryCount}");
continue;
}
CreatorPointHistoryEntity historyEntity = new CreatorPointHistoryEntity
{
UserGuid = userGuid,
QuestId = 0,
Revision = 0,
Kind = CreatorPointHistoryKind.Admin,
DetailReason = reason,
Amount = amount,
TotalAmount = updated.CreatorPoint,
CreatedAt = DateTime.UtcNow
};
await _creatorPointHistoryRepository.insert(historyEntity);
List<ILogInvoker> business_logs = [
new UgqApiCreatorPointBusinessLog(amount, 0, 0, adminUsername, UgqCreatorPointReason.Admin, reason),
];
var log_action = new LogActionEx(LogActionType.UgqApiCreatorPoint);
UgqApiBusinessLogger.collectLogs(log_action, userGuid, business_logs);
return (ServerErrorCode.Success, updated);
}
return (ServerErrorCode.UgqExceedTransactionRetry, null);
}
public async Task<AllReserveAccountGradeResult> getReserveAccountGrades(int pageNumber, int pageSize, AccountGradeSortType sortType, AccountGradeProcessType processType, string userGuid)
{
return await _reserveAccountGradeRepository.getAccounts(pageNumber, pageSize, sortType, processType, userGuid);
}
public async Task<long> getAllReserveAccountGradeCount()
{
return await _reserveAccountGradeRepository.getAllCount();
}
public async Task<ReserveAccountGradeEntity?> getReserveAccountGrade(string userGuid)
{
return await _reserveAccountGradeRepository.get(userGuid);
}
public async Task<List<ReserveAccountGradeEntity>> getReserveAccountGrade(string userGuid, AccountGradeProcessType processType)
{
return await _reserveAccountGradeRepository.get(userGuid, processType);
}
public async Task<ReserveAccountGradeEntity> reserveAccountGrade(string userGuid, UgqGradeType beforeGrade, UgqGradeType grade, DateTime reserveTime)
{
return await _reserveAccountGradeRepository.reserveAccountGrade(userGuid, beforeGrade, grade, reserveTime);
}
public async Task<ReserveAccountGradeEntity> modifyReserveAccountGrade(string reserveId, UgqGradeType grade, DateTime reserveTime)
{
return await _reserveAccountGradeRepository.modifyReserveAccountGrade(reserveId, grade, reserveTime);
}
public async Task<List<ReserveAccountGradeEntity>> completeReserveAccountGrade()
{
return await _reserveAccountGradeRepository.completeReserveAccountGrade();
}
public async Task<ServerErrorCode> deleteReserveAccountGrade(string reserveId)
{
return await _reserveAccountGradeRepository.deleteReserveAccountGrade(reserveId);
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UGQDataAccess.Repository.Models;
using UGQDataAccess.Repository;
using UGQDatabase.Models;
using ServerCommon;
using StackExchange.Redis;
namespace UGQDataAccess.Service
{
public class AdminService
{
readonly AdminAccountRepository _adminAccountRepository;
public AdminService(AdminAccountRepository adminAccountRepository)
{
_adminAccountRepository = adminAccountRepository;
}
public async Task<AdminAccountEntity?> get(string username)
{
return await _adminAccountRepository.get(username);
}
public async Task<AdminAccountEntity?> signup(string username, string password, UGQAccountRole role)
{
var passwordHash = BCrypt.Net.BCrypt.HashPassword(password);
return await _adminAccountRepository.signup(username, passwordHash, role);
}
public async Task<AdminAccountEntity?> login(string username, string password)
{
var entity = await _adminAccountRepository.get(username);
if (entity == null)
return null;
if (BCrypt.Net.BCrypt.Verify(password, entity.Password) == false)
return null;
return entity;
}
public async Task<AdminAccountEntity?> changePassword(string username, string newPassword)
{
var entity = await _adminAccountRepository.get(username);
if (entity == null)
return null;
var passwordHash = BCrypt.Net.BCrypt.HashPassword(newPassword);
return await _adminAccountRepository.changePassword(username, passwordHash);
}
public async Task<AdminAccountEntity?> saveRefreshToken(string id, string refreshToken, DateTime? refreshTokenExpryTime)
{
return await _adminAccountRepository.saveRefreshToken(id, refreshToken, refreshTokenExpryTime);
}
public async Task<AdminAccountEntity?> deleteRefreshToken(string userGuid)
{
return await _adminAccountRepository.deleteRefreshToken(userGuid);
}
}
}

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using MongoDB.Driver;
using UGQDatabase.Models;
using UGQDataAccess.Repository;
using UGQDataAccess.Repository.Models;
using ServerCommon.UGQ;
using ServerCommon.UGQ.Models;
using System.Text.Json;
using Amazon.DynamoDBv2.Model;
using ServerCommon.BusinessLogDomain;
using ServerCommon;
using MetaAssets;
namespace UGQDataAccess.Service;
public class InGameService
{
readonly QuestContentRepository _questContentRepository;
readonly QuestDialogRepository _questDialogRepository;
readonly LikeRepository _likeRepository;
readonly BookmarkRepository _bookmarkRepository;
readonly NpcNameRepository _npcNameRepository;
readonly GameQuestDataRepository _gameQuestDataRepository;
readonly ReportRepository _reportRepository;
readonly AccountRepository _accountRepository;
readonly QuestAcceptedRepository _questAccceptedRepository;
readonly QuestCompletedRepository _questCompletedRepository;
readonly QuestAbortedRepository _questAbortedRepository;
readonly CreatorPointHistoryRepository _creatorPointHistoryRepository;
readonly AccountService _accountService;
public InGameService(
AccountService accountService,
QuestContentRepository questContentRepository,
QuestDialogRepository questDialogRepository,
LikeRepository likeRepository,
BookmarkRepository bookmarkRepository,
NpcNameRepository npcNameRepository,
GameQuestDataRepository gameQuestDataRepository,
ReportRepository reportRepository,
AccountRepository accountRepository,
QuestAcceptedRepository accceptedRepository,
QuestCompletedRepository completedRepository,
QuestAbortedRepository questAbortedRepository,
CreatorPointHistoryRepository creatorPointHistoryRepository)
{
_accountService = accountService;
_questContentRepository = questContentRepository;
_questDialogRepository = questDialogRepository;
_likeRepository = likeRepository;
_bookmarkRepository = bookmarkRepository;
_npcNameRepository = npcNameRepository;
_gameQuestDataRepository = gameQuestDataRepository;
_reportRepository = reportRepository;
_accountRepository = accountRepository;
_questAccceptedRepository = accceptedRepository;
_questCompletedRepository = completedRepository;
_questAbortedRepository = questAbortedRepository;
_creatorPointHistoryRepository = creatorPointHistoryRepository;
}
public async Task<(ServerErrorCode, AccountEntity?)> getAccount(string userGuid)
{
AccountEntity? entity = await _accountRepository.get(userGuid);
if (entity == null)
return (ServerErrorCode.UgqNullEntity, null);
return (ServerErrorCode.Success, entity);
}
public async Task<List<QuestContentEntity>> getUserQuests(string userGuid, IEnumerable<QuestContentState> states)
{
return await _questContentRepository.getUserQuests(userGuid, states);
}
public async Task<QuestBoardQueryResult> getQuestBoard(string? userGuid, UgqQuestBoardRequest request, int pageSize)
{
return await _questContentRepository.getQuestBoard(userGuid, request, pageSize);
}
public async Task<QuestBoardQueryResult> getBookmarkQuests(string userGuid, UgqQuestBoardRequest request, int pageSize)
{
return await _questContentRepository.getBookmarkQuests(userGuid, request, pageSize);
}
public async Task<QuestBoardSportlightQueryResult> getQuestBoardSpotlight()
{
return await _questContentRepository.getQuestBoardSpotlight();
}
public async Task<QuestBoardDetailItemResult?> getQuestBoardDetail(string userGuid, long questId, long revision)
{
return await _questContentRepository.getQuestBoardDetail(userGuid, questId, revision);
}
public async Task<ServerErrorCode> bookmark(long questId, string userGuid)
{
var entity = await _bookmarkRepository.get(questId, userGuid);
if (entity != null)
return ServerErrorCode.UgqAlreadyBookmarked;
return await _bookmarkRepository.insert(questId, userGuid);
}
public async Task<ServerErrorCode> unbookmark(long questId, string userGuid)
{
var entity = await _bookmarkRepository.get(questId, userGuid);
if (entity == null)
return ServerErrorCode.UgqNotBookmarked;
return await _bookmarkRepository.delete(questId, userGuid);
}
public async Task<ServerErrorCode> like(long questId, long revision, string userGuid)
{
var entity = await _likeRepository.get(questId, userGuid);
if (entity != null)
return ServerErrorCode.UgqAlreadyLiked;
return await _likeRepository.insert(questId, revision, userGuid);
}
public async Task<ServerErrorCode> unlike(long questId, long revision, string userGuid)
{
var entity = await _likeRepository.get(questId, userGuid);
if (entity == null)
return ServerErrorCode.UgqNotLiked;
return await _likeRepository.delete(questId, revision, userGuid);
}
public async Task<ServerErrorCode> report(string userGuid, long questId, long revision, string contents)
{
var entity = await _reportRepository.get(questId, revision, userGuid);
if (entity != null)
return ServerErrorCode.UgqAlreadyReported;
await _reportRepository.insert(questId, revision, userGuid, contents);
return ServerErrorCode.Success;
}
public async Task<ServerErrorCode> setQuestAccepted(string userGuid, UgqQuestAcceptedRequest request)
{
var gameQuestData = await _gameQuestDataRepository.get(request.QuestId, request.Revision, QuestContentState.Live);
if (gameQuestData == null)
return ServerErrorCode.UgqNullEntity;
string author = gameQuestData.UserGuid;
await _questAccceptedRepository.insert(request.QuestId, request.Revision, author, request.Reason, userGuid);
return ServerErrorCode.Success;
}
public async Task<ServerErrorCode> setQuestCompleted(string userGuid, UgqQuestCompletedRequest request)
{
var gameQuestData = await _gameQuestDataRepository.get(request.QuestId, request.Revision, QuestContentState.Live);
if (gameQuestData == null)
return ServerErrorCode.UgqNullEntity;
string author = gameQuestData.UserGuid;
await _questCompletedRepository.insert(request.QuestId, request.Revision, author, userGuid);
double cost = 0.0f;
switch (gameQuestData.GradeType)
{
case UgqGradeType.Amature: cost = MetaHelper.GameConfigMeta.UgqUsageFeeAmateur / 2.0f; break;
case UgqGradeType.RisingStar: cost = MetaHelper.GameConfigMeta.UgqUsageFeeRisingStar / 10.0f; break;
case UgqGradeType.Master1: cost = MetaHelper.GameConfigMeta.UgqUsageFeeMaster1 / 2.0f; break;
case UgqGradeType.Master2: cost = MetaHelper.GameConfigMeta.UgqUsageFeeMaster2 / 2.0f; break;
case UgqGradeType.Master3: cost = MetaHelper.GameConfigMeta.UgqUsageFeeMaster3 / 2.0f; break;
default:
return ServerErrorCode.UgqCurrencyError;
}
/*
long completeCount = await _questCompletedRepository.getCount(author);
if(completeCount >= MetaHelper.GameConfigMeta.UGQPromoteConditionRisingstar)
{
await _accountService.promoteAccountGrade(author, UgqGradeType.Amature, UgqGradeType.RisingStar);
}
*/
return await _accountService.addCreatorPoint(author, request.QuestId, request.Revision, cost, UgqCreatorPointReason.QuestCompleted);
}
public async Task<ServerErrorCode> setQuestAborted(string userGuid, UgqQuestAbortedRequest request)
{
var gameQuestData = await _gameQuestDataRepository.get(request.QuestId, request.Revision, QuestContentState.Live);
if (gameQuestData == null)
return ServerErrorCode.UgqNullEntity;
string author = gameQuestData.UserGuid;
await _questAbortedRepository.insert(request.QuestId, request.Revision, author, request.Reason, userGuid);
return ServerErrorCode.Success;
}
public async Task<(ServerErrorCode, QuestContentEntity?)> changeQuestStateForInGame(string userGuid,
long questId, long revision,
IEnumerable<QuestContentState> before, QuestContentState after)
{
var content = await _questContentRepository.getByQuestIdRevision(questId, revision);
if (content == null)
return (ServerErrorCode.UgqNullEntity, null);
var errorCode = ServerErrorCode.Success;
QuestContentEntity? updated = null;
switch (after)
{
case QuestContentState.Standby:
updated = await _questContentRepository.updateState(content.Id,
content.QuestId, content.Revision, before, after);
break;
case QuestContentState.Editable:
updated = await _questContentRepository.updateState(content.Id,
content.QuestId, content.Revision, before, after);
// <20><><EFBFBD><EFBFBD> Test <20><><EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD> <20><><EFBFBD><EFBFBD>.
await _gameQuestDataRepository.delete(content.QuestId, content.Revision, QuestContentState.Test);
break;
default:
errorCode = ServerErrorCode.UgqStateChangeError;
break;
}
if (updated == null)
return (ServerErrorCode.UgqStateChangeError, null);
return (errorCode, updated);
}
public async Task<(ServerErrorCode, GameQuestDataEntity?)> getTestGameQuestData(string userGuid, long questId, long revision)
{
GameQuestDataEntity? entity = await _gameQuestDataRepository.get(questId, revision, QuestContentState.Test);
if (entity == null)
return (ServerErrorCode.UgqNullEntity, null);
// <20><><EFBFBD><EFBFBD> <20>ۼ<EFBFBD><DBBC><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ <20><> Test <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>͸<EFBFBD> <20><><EFBFBD><EFBFBD>
if (entity.UserGuid != userGuid)
return (ServerErrorCode.UgqNotOwnQuest, null);
return (ServerErrorCode.Success, entity);
}
public async Task<(ServerErrorCode, GameQuestDataEntity?)> getGameQuestData(long questId, long revision, QuestContentState state)
{
GameQuestDataEntity? entity = await _gameQuestDataRepository.get(questId, revision, state);
if(entity == null)
return (ServerErrorCode.UgqNullEntity, null);
return (ServerErrorCode.Success, entity);
}
public async Task<(ServerErrorCode, GameQuestDataEntity?)> getLatestRevisionGameQuestData(long questId)
{
GameQuestDataEntity? entity = await _gameQuestDataRepository.getLatestRevision(questId);
if (entity == null)
return (ServerErrorCode.UgqNullEntity, null);
return (ServerErrorCode.Success, entity);
}
public async Task setAuthor()
{
{
var list = await _questAbortedRepository.getAll();
foreach (var item in list)
{
var gameQuestData = await _gameQuestDataRepository.get(item.QuestId, item.Revision, QuestContentState.Live);
if (gameQuestData == null)
continue;
string author = gameQuestData.UserGuid;
await _questAbortedRepository.setAuthor(item.Id, author);
}
}
{
var list = await _questAccceptedRepository.getAll();
foreach (var item in list)
{
var gameQuestData = await _gameQuestDataRepository.get(item.QuestId, item.Revision, QuestContentState.Live);
if (gameQuestData == null)
continue;
string author = gameQuestData.UserGuid;
await _questAccceptedRepository.setAuthor(item.Id, author);
}
}
{
var list = await _questCompletedRepository.getAll();
foreach (var item in list)
{
var gameQuestData = await _gameQuestDataRepository.get(item.QuestId, item.Revision, QuestContentState.Live);
if (gameQuestData == null)
continue;
string author = gameQuestData.UserGuid;
await _questCompletedRepository.setAuthor(item.Id, author);
}
}
}
}

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using MongoDB.Driver;
using ServerCommon;
using ServerCore; using ServerBase;
using UGQDataAccess.Logs;
using UGQDataAccess.Repository;
using UGQDataAccess.Repository.Models;
using UGQDatabase.Models;
namespace UGQDataAccess.Service;
public class QuestEditorService
{
readonly QuestIdSequenceRepository _questIdSequenceRepository;
readonly QuestContentRepository _questContentRepository;
readonly QuestDialogRepository _questDialogRepository;
readonly GameQuestDataRepository _gameQuestDataRepository;
readonly CreatorPointHistoryRepository _creatorPointHistoryRepository;
readonly NpcNameRepository _npcNameRepository;
readonly UgqMetaGenerateService _ugqMetaGenerateService;
readonly AccountService _accountService;
public QuestEditorService(
AccountService accountService,
QuestIdSequenceRepository questIdSequenceRepository,
QuestContentRepository questContentRepository,
QuestDialogRepository questDialogRepository,
GameQuestDataRepository gameQuestDataRepository,
CreatorPointHistoryRepository creatorPointHistoryRepository,
NpcNameRepository npcNameRepository,
UgqMetaGenerateService ugqMetaGenerateService)
{
_accountService = accountService;
_questIdSequenceRepository = questIdSequenceRepository;
_questContentRepository = questContentRepository;
_questDialogRepository = questDialogRepository;
_gameQuestDataRepository = gameQuestDataRepository;
_creatorPointHistoryRepository = creatorPointHistoryRepository;
_npcNameRepository = npcNameRepository;
_ugqMetaGenerateService = ugqMetaGenerateService;
}
public async Task<AllSummaryQueryResult> getAllQuests(int pageNumber, int pageSize, QuestContentState state, string? searchText)
{
return await _questContentRepository.getAllSummaries(pageNumber, pageSize, state, searchText);
}
public async Task<List<QuestContentEntity>> getAll(string userGuid)
{
return await _questContentRepository.getAll(userGuid);
}
public async Task<long> getAllCount()
{
return await _questContentRepository.getAllCount();
}
public async Task<SummaryQueryResult> getSummaries(int pageNumber, int pageSize, string userGuid, QuestContentState state, string? searchText)
{
return await _questContentRepository.getSummaries(pageNumber, pageSize, userGuid, state, searchText);
}
public async Task<(ServerErrorCode, QuestContentEntity?)> addQuest(string userGuid, UGQSaveQuestModel saveQuestModel, string adminUsername)
{
var accountEntity = await _accountService.getAccount(userGuid);
if (accountEntity == null)
return (ServerErrorCode.UgqNullEntity, null);
List<QuestContentEntity> quests = await _questContentRepository.getAll(userGuid);
int slotCount = ServerCommon.MetaHelper.GameConfigMeta.UGQDefaultSlot + accountEntity.AdditionalSlotCount;
if (slotCount <= quests.Count)
return (ServerErrorCode.UgqNotEnoughQuestSlot, null);
var State = QuestContentState.Editable;
foreach(var task in saveQuestModel.Tasks)
{
if(task.ActionId == 0)
{
State = QuestContentState.Uncomplate;
break;
}
}
QuestContentEntity entity = new()
{
QuestId = 0,
Revision = 0,
UserGuid = userGuid,
Author = accountEntity.Nickname,
BeaconId = saveQuestModel.BeaconId,
UgcBeaconGuid = saveQuestModel.UgcBeaconGuid,
UgcBeaconNickname = saveQuestModel.UgcBeaconNickname,
GradeType = accountEntity.GradeType,
Title = new TextEntity
{
Kr = saveQuestModel.Title.Kr,
En = saveQuestModel.Title.En,
Jp = saveQuestModel.Title.Jp,
},
Langs = saveQuestModel.Languages.ToList(),
Description = new TextEntity
{
Kr = saveQuestModel.Description.Kr,
En = saveQuestModel.Description.En,
Jp = saveQuestModel.Description.Jp,
},
UploadCounter = 0,
TitleImagePath = string.Empty,
BannerImagePath = string.Empty,
State = State,
Cost = saveQuestModel.Cost,
Tasks = saveQuestModel.Tasks.Select(x => new TaskEntity
{
GoalText = new TextEntity
{
Kr = x.GoalText.Kr,
En = x.GoalText.En,
Jp = x.GoalText.Jp,
},
ActionId = x.ActionId,
ActionValue = x.ActionValue,
IsShowNpcLocation = x.IsShowNpcLocation,
UgcActionValueGuid = x.UgcActionValueGuid,
UgcActionValueName = x.UgcActionValueName,
}).ToList(),
Savelanguage = saveQuestModel.Savelanguage,
ContentVersion = 1,
CreatedAt = DateTime.UtcNow,
UpdatedAt = DateTime.UtcNow,
};
await _questContentRepository.insert(entity);
List<ILogInvoker> business_logs = [
new UgqApiQuestCraeteBusinessLog(entity.Id, adminUsername),
];
var log_action = new LogActionEx(LogActionType.UgqApiQuestCraete);
UgqApiBusinessLogger.collectLogs(log_action, userGuid, business_logs);
return (ServerErrorCode.Success, entity);
}
public async Task<ServerErrorCode> deleteQuest(string userGuid, string questContentId)
{
return await _questContentRepository.deleteQuest(userGuid, questContentId);
}
public async Task<(ServerErrorCode, QuestContentEntity?)> getQuest(string userGuid, string questContentId)
{
var entity = await _questContentRepository.get(questContentId);
if (entity == null)
return (ServerErrorCode.UgqNullEntity, null);
if (entity?.UserGuid != userGuid)
return (ServerErrorCode.UgqNotOwnQuest, null);
return (ServerErrorCode.Success, entity);
}
public async Task<(ServerErrorCode, QuestContentEntity?)> editQuest(string userGuid, string questContentId)
{
(ServerErrorCode errorCode, var entity) = await getQuest(userGuid, questContentId);
if (errorCode != ServerErrorCode.Success)
return (errorCode, null);
if (entity == null)
return (ServerErrorCode.UgqNullEntity, null);
if (entity.State != QuestContentState.Editable &&
entity.State != QuestContentState.Uncomplate)
return (ServerErrorCode.UgqNotAllowEdit, null);
return (ServerErrorCode.Success, entity);
}
public async Task<(ServerErrorCode, QuestContentEntity?)> saveQuest(string userGuid,
string questContentId, UGQSaveQuestModel saveQuestModel)
{
int retryCount = 0;
while (retryCount < UGQConstants.MAX_UPDATE_RETRY_COUNT)
{
(ServerErrorCode errorCode, var questContentEntity) = await getQuest(userGuid, questContentId);
if (errorCode != ServerErrorCode.Success)
return (errorCode, null);
if (questContentEntity == null)
return (ServerErrorCode.UgqNullEntity, null);
if (questContentEntity.State != QuestContentState.Editable &&
questContentEntity.State != QuestContentState.Uncomplate)
return (ServerErrorCode.UgqNotAllowEdit, null);
List<string> newDialogIds = saveQuestModel.Tasks
.Where(x => string.IsNullOrEmpty(x.DialogId) == false)
.Select(x => x.DialogId!).ToList();
HashSet<string> oldDialogIds = questContentEntity.Tasks
.Where(x => string.IsNullOrEmpty(x.DialogId) == false)
.Select(x => x.DialogId!).ToHashSet();
// <20><><EFBFBD><EFBFBD> <20><> task<73><6B> dialogId<49><64> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִٸ<D6B4> <20><><EFBFBD><EFBFBD>
foreach (var dialogId in newDialogIds)
{
if (oldDialogIds.Contains(dialogId) == false)
return (ServerErrorCode.UgqDialogIsNotInTask, null);
}
int? contentVersion = questContentEntity.ContentVersion;
var updated = await _questContentRepository.updateContent(questContentId, saveQuestModel, contentVersion);
if (updated == null)
{
retryCount++;
Log.getLogger().warn($"questContent version missmatch. retryCount: {retryCount}");
continue;
}
return (ServerErrorCode.Success, updated);
}
return (ServerErrorCode.UgqExceedTransactionRetry, null);
}
public async Task<(ServerErrorCode, int)> incUploadCounter(string userGuid, string questContentId)
{
return await _questContentRepository.incUploadCounter(questContentId);
}
public async Task<(ServerErrorCode, QuestContentEntity?)> updateQuestImages(string questContentId, string? titleImage, string? bannerImage)
{
if (titleImage == null && bannerImage == null)
return (ServerErrorCode.UgqRequireImage, null);
var updated = await _questContentRepository.updateImages(questContentId, titleImage, bannerImage);
if (updated == null)
return (ServerErrorCode.UgqNullEntity, null);
return (ServerErrorCode.Success, updated);
}
public async Task<List<QuestDialogEntity>> getQuestDialogs(IEnumerable<string> questDialogIds)
{
return await _questDialogRepository.get(questDialogIds);
}
public async Task<(ServerErrorCode, QuestDialogEntity?)> getQuestDialog(string userGuid, string questContentId, string questDialogId)
{
(ServerErrorCode errorCode, var questContentEntity) = await getQuest(userGuid, questContentId);
if (errorCode != ServerErrorCode.Success)
return (errorCode, null);
if (questContentEntity == null)
return (errorCode, null);
var task = questContentEntity.Tasks.Where(x => x.DialogId == questDialogId).FirstOrDefault();
if (task == null)
return (ServerErrorCode.UgqDialogIsNotInTask, null);
QuestDialogEntity? entity = await _questDialogRepository.get(questDialogId);
if (entity == null)
return (ServerErrorCode.UgqNullEntity, null);
return (ServerErrorCode.Success, entity);
}
public async Task<(ServerErrorCode, QuestContentEntity?, QuestDialogEntity?)> addQuestDialog(string userGuid, string questContentId,
int taskIndex, List<DialogSequenceEntity> sequences)
{
QuestDialogEntity dialogEntity = new()
{
Sequences = sequences,
CreatedAt = DateTime.UtcNow,
UpdatedAt = DateTime.UtcNow,
};
await _questDialogRepository.add(dialogEntity);
int retryCount = 0;
while (retryCount < UGQConstants.MAX_UPDATE_RETRY_COUNT)
{
(ServerErrorCode errorCode, var questContentEntity) = await getQuest(userGuid, questContentId);
if (errorCode != ServerErrorCode.Success)
return (errorCode, null, null);
if (questContentEntity == null)
return (errorCode, null, null);
List<TaskEntity> tasks = questContentEntity.Tasks;
if (tasks.Count < taskIndex + 1)
{
int addCount = (taskIndex + 1) - tasks.Count;
for (int i = 0; i < addCount; i++)
{
TaskEntity emptyTask = new TaskEntity();
tasks.Add(emptyTask);
}
}
tasks[taskIndex].DialogId = dialogEntity.Id;
int? contentVersion = questContentEntity.ContentVersion;
var updated = await _questContentRepository.updateTasks(questContentId, tasks, contentVersion);
if (updated == null)
{
retryCount++;
Log.getLogger().warn($"questContent version missmatch. retryCount: {retryCount}");
continue;
}
return (ServerErrorCode.Success, updated, dialogEntity);
}
return (ServerErrorCode.UgqExceedTransactionRetry, null, null);
}
public async Task<(ServerErrorCode, QuestDialogEntity?)> saveQuestDialog(string userGuid, string questContentId,
string questDialogId, List<DialogSequenceEntity> sequences)
{
(ServerErrorCode errorCode, var questContentEntity) = await getQuest(userGuid, questContentId);
if (errorCode != ServerErrorCode.Success)
return (errorCode, null);
if (questContentEntity == null)
return (errorCode, null);
var task = questContentEntity.Tasks.Where(x => x.DialogId == questDialogId).FirstOrDefault();
if (task == null)
return (ServerErrorCode.UgqDialogIsNotInTask, null);
return await _questDialogRepository.updateSequences(questDialogId, sequences);
}
public async Task<(ServerErrorCode, QuestContentEntity?)> changeQuestStateForEditor(string userGuid,
QuestContentEntity content, List<QuestDialogEntity>? dialogs,
IEnumerable<QuestContentState> before, QuestContentState after, string adminUsername)
{
QuestContentState fromState = content.State;
QuestContentState toState = after;
ServerErrorCode errorCode = ServerErrorCode.Success;
QuestContentEntity? updated = null;
switch (after)
{
case QuestContentState.Editable:
updated = await _questContentRepository.updateState(content.Id,
content.QuestId, content.Revision, before, after);
break;
case QuestContentState.Standby:
{
var gameQuestEntity = await _gameQuestDataRepository.setShutdown(content.QuestId, content.Revision);
if (gameQuestEntity == null)
return (ServerErrorCode.UgqNullEntity, null);
updated = await _questContentRepository.updateState(content.Id,
content.QuestId, content.Revision, before, after);
}
break;
case QuestContentState.Test:
{
if (dialogs == null)
return (ServerErrorCode.UgqNullEntity, null);
var accountEntity = await _accountService.getAccount(userGuid);
if (accountEntity == null)
return (ServerErrorCode.UgqNullEntity, null);
var beforeRevision = content.Revision;
if (content.QuestId == 0)
{
content.QuestId = await _questIdSequenceRepository.getNextSequence();
content.Revision = 1;
}
else
{
content.Revision++;
}
var tasks = content.Tasks;
var game_quest_dialog_data_entities = dialogs.Select(x => new GameQuestDialogDataEntity
{
Id = x.Id,
Sequences = x.Sequences,
}).ToList();
(var result, var quest_metas) = _ugqMetaGenerateService.generateUgqMeta(content);
var ugq_game_quest_data_for_client_string = _ugqMetaGenerateService.makeUgqGameQuestDataForClients(content, after, game_quest_dialog_data_entities);
var gameQuestEntity = await _gameQuestDataRepository.insert(content, QuestContentState.Test,
game_quest_dialog_data_entities, quest_metas, ugq_game_quest_data_for_client_string, accountEntity.GradeType);
if (gameQuestEntity == null)
return (ServerErrorCode.UgqNullEntity, null);
updated = await _questContentRepository.updateState(content.Id,
content.QuestId, content.Revision, before, after, accountEntity.GradeType);
if (updated != null&& beforeRevision != 0)
await _gameQuestDataRepository.delete(content.QuestId, beforeRevision, QuestContentState.Test);
}
break;
case QuestContentState.Live:
{
if (dialogs == null)
return (ServerErrorCode.UgqNullEntity, null);
bool toNextRevision = content.ToNextRevision ?? true;
long beforeRevision = content.Revision;
content.Revision = toNextRevision == true ? content.Revision + 1 : content.Revision;
var tasks = content.Tasks;
var game_quest_dialog_data_entities = dialogs.Select(x => new GameQuestDialogDataEntity
{
Id = x.Id,
Sequences = x.Sequences,
}).ToList();
(var result, var quest_metas) = _ugqMetaGenerateService.generateUgqMeta(content);
var ugq_game_quest_data_for_client_string = _ugqMetaGenerateService.makeUgqGameQuestDataForClients(content, after, game_quest_dialog_data_entities);
var gameQuestEntity = await _gameQuestDataRepository.insert(content, QuestContentState.Live, game_quest_dialog_data_entities, quest_metas, ugq_game_quest_data_for_client_string);
if (gameQuestEntity == null)
return (ServerErrorCode.UgqNullEntity, null);
updated = await _questContentRepository.updateState(content.Id,
content.QuestId, content.Revision, before, after);
if(updated != null)
await _gameQuestDataRepository.delete(content.QuestId, beforeRevision, QuestContentState.Test);
}
break;
case QuestContentState.Shutdown:
{
await _gameQuestDataRepository.setShutdown(content.QuestId, content.Revision);
updated = await _questContentRepository.updateState(content.Id,
content.QuestId, content.Revision, before, after);
}
break;
default:
errorCode = ServerErrorCode.UgqStateChangeError;
break;
}
if (updated == null)
return (ServerErrorCode.UgqStateChangeError, null);
if(errorCode == ServerErrorCode.Success)
{
List<ILogInvoker> business_logs = [
new UgqApiChangeStateBusinessLog(updated.Id, fromState.ToString(), toState.ToString(), updated.QuestId, updated.Revision, adminUsername),
];
var log_action = new LogActionEx(LogActionType.UgqApiChangeState);
UgqApiBusinessLogger.collectLogs(log_action, userGuid, business_logs);
}
return (errorCode, updated);
}
public async Task<CreatorPointHistoryQueryResult> getCreatorPointHistories(string userGuid, int pageNumber, int pageSize, CreatorPointHistoryKind kind, DateTimeOffset startDate, DateTimeOffset endDate)
{
return await _creatorPointHistoryRepository.getList(userGuid, pageNumber, pageSize, kind, startDate, endDate);
}
public async Task<QuestProfitStatsQueryResult> getQuestProfitStats(string userGuid, int pageNumber, int pageSize)
{
return await _questContentRepository.getQuestProfitStats(userGuid, pageNumber, pageSize);
}
public async Task gameQuestDataFakeUpdate(string userGuid, string questContentId)
{
(ServerErrorCode errorCode, var questContentEntity) = await getQuest(userGuid, questContentId);
if (errorCode != ServerErrorCode.Success)
return;
if (questContentEntity == null)
return;
var questDialogIds = questContentEntity.Tasks
.Where(x => string.IsNullOrEmpty(x.DialogId) == false)
.Select(x => x.DialogId!)
.ToList();
var questDialogs = await getQuestDialogs(questDialogIds);
var tasks = questContentEntity.Tasks;
var game_quest_dialog_data_entities = questDialogs.Select(x => new GameQuestDialogDataEntity
{
Id = x.Id,
Sequences = x.Sequences,
}).ToList();
(var result, var quest_metas) = _ugqMetaGenerateService.generateUgqMeta(questContentEntity);
var ugq_game_quest_data_for_client = _ugqMetaGenerateService.makeUgqGameQuestDataForClients(questContentEntity, questContentEntity.State, game_quest_dialog_data_entities);
var gameQuestEntity = await _gameQuestDataRepository.insert(questContentEntity, QuestContentState.Test, game_quest_dialog_data_entities, quest_metas, ugq_game_quest_data_for_client);
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MongoDB.Bson.IO;
using Newtonsoft.Json;
using ServerCore; using ServerBase;
using ServerCommon;
using MetaAssets;
using UGQDatabase.Models;
using JsonConvert = MongoDB.Bson.IO.JsonConvert;
namespace UGQDataAccess.Service;
public class UgqMetaGenerateService
{
public (Result, List<QuestMetaInfo>) generateUgqMeta(QuestContentEntity content)
{
var result = new Result();
IUgqMetaGenerator? generator = null;
List<QuestMetaInfo> script_datas = new();
for (int i = 0; i < content.Tasks.Count; i++)
{
QuestMetaInfo meta = new();
//첫줄 스크립트 생성
var idx = script_datas.Count() + 1;
meta.Index = idx;
meta.ComposedQuestId = QuestHelper.convertQuestIdAndRevisionToUgqQuestId((UInt32)content.QuestId, (UInt32)content.Revision);
meta.EventTarget = EQuestEventTargetType.TASK.ToString();
meta.EventName = EQuestEventNameType.ACTIVED.ToString();
meta.EventCondition1 = (i + 1).ToString();
meta.EventCondition2 = string.Empty;
meta.EventCondition3 = string.Empty;
meta.FunctionTarget = EQuestFunctionTargetType.TASK.ToString();
meta.FunctionName = EQuestFunctionNameType.TITLE_UPDATE.ToString();
meta.FunctionCondition1 = (i + 1).ToString();
meta.FunctionCondition2 = string.Empty;
meta.FunctionCondition3 = string.Empty;
script_datas.Add(meta);
//태스크 시작에 대한 generator 생성
var action_id = content.Tasks[i].ActionId;
MetaData.Instance.UGQInputTaskMetaDataById.TryGetValue(action_id, out var task_meta);
if (task_meta == null)
{
result.setFail(ServerErrorCode.MetaInfoException, "");
return (result, []);
}
var event_target = task_meta.EventTarget;
var event_name = task_meta.Event;
(result, generator) = getUgqMetaGenerator(event_target, event_name, content, i);
if (result.isFail())
{
return (result, script_datas);
}
if(generator == null)
{
result.setFail(ServerErrorCode.MetaInfoException, "");
return (result, []);
}
generator.generateMetas(ref script_datas);
}
//Log.getLogger().info($"generateUgqMeta script_datas : {JsonConvert.SerializeObject(script_datas)}");
return (result, script_datas);
}
private (Result, IUgqMetaGenerator?) getUgqMetaGenerator(string eventTargetType, string eventNameType, QuestContentEntity questContentEntity, int currentIdx)
{
var result = new Result();
if (eventTargetType == EQuestEventTargetType.DIALOGUE.ToString() && eventNameType == EQuestEventNameType.ENDED.ToString())
{
return (result, new UgqMetaGeneratorDialogueEnded(questContentEntity, currentIdx));
}
if (eventTargetType == EQuestEventTargetType.ITEM.ToString() && eventNameType == EQuestEventNameType.BOUGHT.ToString())
{
return (result, new UgqMetaGeneratorItemBought(questContentEntity, currentIdx));
}
if (eventTargetType == EQuestEventTargetType.COSTUME.ToString() && eventNameType == EQuestEventNameType.EQUIPED.ToString())
{
return (result, new UgqMetaGeneratorCostumeEquiped(questContentEntity, currentIdx));
}
if (eventTargetType == EQuestEventTargetType.ITEM.ToString() && eventNameType == EQuestEventNameType.SOLD.ToString())
{
return (result, new UgqMetaGeneratorItemSold(questContentEntity, currentIdx));
}
if (eventTargetType == EQuestEventTargetType.TOOL.ToString() && eventNameType == EQuestEventNameType.ACTIVED.ToString())
{
return (result, new UgqMetaGeneratorToolActived(questContentEntity, currentIdx));
}
var err_msg = $"implemented IUgqGenerator not exist eventTargetType : {eventTargetType}, eventNameType : {eventNameType}";
result.setFail(ServerErrorCode.UgqMetaGeneratorNotExist, err_msg);
Log.getLogger().error(result.toBasicString());
return (result, null);
}
public string makeUgqGameQuestDataForClients(QuestContentEntity content, QuestContentState after, List<GameQuestDialogDataEntity> dialogues, bool isRevisionUpdated = false)
{
UgqGameQuestDataForClient data = new();
UInt32 revision = (UInt32)content.Revision;
if (isRevisionUpdated)
{
revision += 1;
}
var composed_quest_id = QuestHelper.convertQuestIdAndRevisionToUgqQuestId((UInt32)content.QuestId, revision);
data.ComposedQuestId = composed_quest_id;
data.Author = content.Author;
data.AuthorGuid = content.UserGuid;
data.BeaconId = content.BeaconId;
data.UgcBeaconGuid = content.UgcBeaconGuid ?? "";
data.UgcBeaconNickname = content.UgcBeaconNickname ?? "";
data.Title = new();
data.Title.Kr = content.Title.Kr;
data.Title.En = content.Title.En;
data.Title.Jp = content.Title.Jp;
data.Task.AddRange(makeUgqGameTaskForClient(content));
data.Dialogues.AddRange(makeUgqGameDialogueForClient(dialogues));
data.UgqStateType = QuestHelper.convertQuestContentStateToUgqStateType(after);
return Newtonsoft.Json.JsonConvert.SerializeObject(data);
//return data;
}
private List<UgqGameQuestDialogue> makeUgqGameDialogueForClient(List<GameQuestDialogDataEntity> dialogues)
{
List<UgqGameQuestDialogue> datas = new();
foreach (var dialogue in dialogues)
{
UgqGameQuestDialogue data = new();
data.DialogueId = dialogue.Id;
data.Sequences.AddRange(makeUgqGameDialogueSequences(dialogue));
data.Returns.AddRange(makeUgqGameDialogueReturns(dialogue));
datas.Add(data);
}
return datas;
}
private List<UgqDialogueReturns> makeUgqGameDialogueReturns(GameQuestDialogDataEntity dialogue)
{
List<UgqDialogueReturns> datas = new();
foreach (var seq in dialogue.Sequences)
{
foreach(var action in seq.Actions)
{
if (action.NextSequence == -1)
{
UgqDialogueReturns data = new();
data.ReturnIdx = 1;
/*
//송팀장님과 나눈 내용 정리 (24-08-15)
원레 시스템 퀘스트는 Returns값을 만들기 위해 ActionIndex를 -1을 사용하지 않고 현재 사용중인 sequenceId에 +1을 해서 사용하고(미사용sequenceId를 할당하는 개념)
미사용sequenceId 로 returns를 만들어사 사용했음
그러나 현재 webtool에서는 명시적으로 대화가 종료되는 것을 -1로 명시한 상태에서 action.NextSequence 가 -1일 경우 ActionIndex를 current SequenceId 설정 했음
그래서 아래와 같이 코드를 추가했다.
추후에 내용을 바꾸려고 할경우 해당 경우 클라와 협의해서 변경해야된다. 임의로 바꾸면 안된다.
*/
data.ActionIndex = seq.SequenceId;
datas.Add(data);
break;
}
}
}
return datas;
}
private List<UgqDialogueSequences> makeUgqGameDialogueSequences(GameQuestDialogDataEntity dialogue)
{
List<UgqDialogueSequences> datas = new();
foreach (var seq in dialogue.Sequences)
{
UgqDialogueSequences data = new();
data.SequenceId = seq.SequenceId;
data.Actions.AddRange(makeUgqDialogueSequenceActions(seq.Actions));
datas.Add(data);
}
return datas;
}
private List<UgqDialogSequenceAction> makeUgqDialogueSequenceActions(List<DialogSequenceActionEntity> actions)
{
List<UgqDialogSequenceAction> datas = new();
foreach (var act in actions)
{
UgqDialogSequenceAction data = new();
data.Talker = ConvertDialogueTalkerToUgqDialogueTalker(act.Talker);
data.Contition = makeConditionString(act); //act.Type 으로 가공해야된다.;
data.ActionType = 4;
data.SubType = 0;
data.ActionNumber = act.ConditionValue;
data.ActionIndex = act.NextSequence;
data.Talk = new();
data.Talk.Kr = act.Talk.Kr;
data.Talk.En = act.Talk.En;
data.Talk.Jp = act.Talk.Jp;
if (data.Talker == UgqDialogueTalker.Player) data.IsDialogue = 0;
else data.IsDialogue = 1;
data.NpcAction = act.NpcAction;
datas.Add(data);
}
return datas;
}
private string makeConditionString(DialogSequenceActionEntity action)
{
MetaData.Instance.UGQInputDialogMetaDataListbyId.TryGetValue(action.Type, out UGQInputDialogMetaData? input_meta);
if(input_meta == null)
return "";
if (ServerCommon.Constant.UGQ_INPUT_DATA_TYPE_NAME_TEXT.Equals(input_meta.TypeName))
{
return "text";
}
if (ServerCommon.Constant.UGQ_INPUT_DATA_TYPE_NAME_ATTRIBUTE.Equals(input_meta.TypeName) || input_meta.ConditionSource == EUGQValueSource.UGQ_ATTRIBUTE_DEFINITION)
{
//id로 가져오는 Meta 가 없어서 우선 loop 처리
foreach (var definition_meta in MetaData.Instance._AttributeDefinitionMetaTable)
{
if (definition_meta.Value.ID == action.Condition)
{
return definition_meta.Key;
}
}
Log.getLogger().warn($"makeConditionString error input_meta {input_meta.ConditionSource}");
return "";
}
if (ServerCommon.Constant.UGQ_INPUT_DATA_TYPE_NAME_ITEM.Equals(input_meta.TypeName))
{
return "item";
}
if (ServerCommon.Constant.UGQ_INPUT_DATA_TYPE_NAME_EMOTE.Equals(input_meta.TypeName))
{
return "emote";
}
Log.getLogger().warn($"makeConditionString error input_meta {input_meta.ConditionSource}");
return "";
}
private UgqDialogueTalker ConvertDialogueTalkerToUgqDialogueTalker(DialogTalker talker)
{
return talker switch
{
DialogTalker.Player => UgqDialogueTalker.Player,
DialogTalker.Npc => UgqDialogueTalker.Npc,
_ => throw new NotImplementedException(),
};
}
private List<UgqGameTaskDataForClient> makeUgqGameTaskForClient(QuestContentEntity content)
{
List<UgqGameTaskDataForClient> tasks = new();
int i = 1;
foreach (var t in content.Tasks)
{
UgqGameTaskDataForClient data = new();
data.TaskNum = i;
data.GoalText = new();
data.GoalText.Kr = t.GoalText.Kr;
data.GoalText.En = t.GoalText.En;
data.GoalText.Jp = t.GoalText.Jp;
data.DialogueId = t.DialogId ?? "";
data.UgcBeaconGuid = t.UgcActionValueGuid ?? "";
data.UgcBeaconNickname = t.UgcActionValueName ?? "";
data.ActionId = t.ActionId;
data.ActionValue = t.ActionValue;
data.IsShowNpcLocation = t.IsShowNpcLocation == true ? BoolType.True : BoolType.False;
tasks.Add(data);
i++;
}
return tasks;
}
}