초기커밋

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2025-05-01 07:20:41 +09:00
commit 98bb2e3c5c
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Extensions.Options;
using MongoDB.Driver;
using UGQDatabase.Models;
using UGQDataAccess.Settings;
using ServerCommon.UGQ;
using StackExchange.Redis;
using System.Drawing;
using ServerCommon;
namespace UGQDataAccess.Repository;
public class GameQuestDataRepository : BaseRepository<GameQuestDataEntity>
{
private const string CollectionName = "GameQuestData";
public GameQuestDataRepository(IMongoClient mongoClient, IOptions<UGQDatabaseSettings> settings) :
base(mongoClient, settings.Value.DatabaseName, CollectionName)
{
}
public async Task<GameQuestDataEntity?> insert(QuestContentEntity content,
QuestContentState state,
List<GameQuestDialogDataEntity> dialogues,
List<QuestMetaInfo> metas,
string ugqGameQuestDataForClientString,
UgqGradeType? gradeType = null)
{
var filterBuilder = Builders<GameQuestDataEntity>.Filter;
var filter = filterBuilder.Eq(x => x.QuestId, content.QuestId) &
filterBuilder.Eq(x => x.Revision, content.Revision) &
filterBuilder.Eq(x => x.State, state);
var updateGradeType = gradeType;
if (updateGradeType == null)
updateGradeType = content.GradeType;
var update = Builders<GameQuestDataEntity>.Update
.Set(x => x.QuestId, content.QuestId)
.Set(x => x.Revision, content.Revision)
.Set(x => x.UserGuid, content.UserGuid)
.Set(x => x.Author, content.Author)
.Set(x => x.BeaconId, content.BeaconId)
.Set(x => x.UgcBeaconGuid, content.UgcBeaconGuid)
.Set(x => x.UgcBeaconNickname, content.UgcBeaconNickname)
.Set(x => x.Title, content.Title)
.Set(x => x.Langs, content.Langs)
.Set(x => x.TitleImagePath, content.TitleImagePath)
.Set(x => x.BannerImagePath, content.BannerImagePath)
.Set(x => x.Description, content.Description)
.Set(x => x.GradeType, updateGradeType)
.Set(x => x.State, state)
.Set(x => x.Cost, content.Cost)
.Set(x => x.Shutdown, false)
.Set(x => x.Tasks, content.Tasks)
.Set(x => x.Dialogs, dialogues)
.Set(x => x.UpdatedAt, DateTime.UtcNow)
.Set(x => x.QuestScriptMetas, metas)
.Set(x => x.UgqGameQuestDataForClientString, ugqGameQuestDataForClientString)
.SetOnInsert(x => x.CreatedAt, DateTime.UtcNow);
var option = new FindOneAndUpdateOptions<GameQuestDataEntity>
{
IsUpsert = true,
ReturnDocument = ReturnDocument.After
};
return await Collection.FindOneAndUpdateAsync(filter, update, option);
}
public async Task delete(long questId, long revision, QuestContentState state)
{
var filterBuilder = Builders<GameQuestDataEntity>.Filter;
var filter = filterBuilder.Eq(x => x.QuestId, questId) &
filterBuilder.Eq(x => x.Revision, revision) &
filterBuilder.Eq(x => x.State, state);
await Collection.DeleteOneAsync(filter);
}
public async Task<GameQuestDataEntity?> get(long questId, long revision, QuestContentState state)
{
var builder = Builders<GameQuestDataEntity>.Filter;
var filter = builder.Eq(x => x.QuestId, questId) &
builder.Eq(x => x.Revision, revision) &
builder.Eq(x => x.State, state);
return await Collection.Find(filter).FirstOrDefaultAsync();
}
public async Task<GameQuestDataEntity?> getLatestRevision(long questId)
{
var builder = Builders<GameQuestDataEntity>.Filter;
var filter = builder.Eq(x => x.QuestId, questId);
GameQuestDataEntity? entity = await Collection.Find(filter)
.SortByDescending(x => x.Revision)
.Limit(1)
.FirstOrDefaultAsync();
return entity;
}
public async Task<GameQuestDataEntity?> setShutdown(long questId, long revision)
{
var builder = Builders<GameQuestDataEntity>.Filter;
var filter = builder.Eq(x => x.QuestId, questId) & builder.Eq(x => x.Revision, revision) &
builder.Eq(x => x.State, QuestContentState.Live);
var update = Builders<GameQuestDataEntity>.Update
.Set(x => x.Shutdown, true);
var options = new FindOneAndUpdateOptions<GameQuestDataEntity>
{
ReturnDocument = ReturnDocument.After,
};
return await Collection.FindOneAndUpdateAsync(filter, update, options);
}
}