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150
ServerCore/Container/PriorityQueue.cs
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150
ServerCore/Container/PriorityQueue.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ServerCore;
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//=============================================================================================
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// 우선 순위 정책에 의해 순서를 정렬해주는 컨테이너 클래스 이다.
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//
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// author : kangms
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//
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// From http://visualstudiomagazine.com/articles/2012/11/01/priority-queues-with-c.aspx
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//=============================================================================================
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public class PriorityQueue<T> : IEnumerable<T> where T : IComparable<T>
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{
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protected List<T> m_datas;
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public PriorityQueue()
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{
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m_datas = new();
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}
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// 큐에 새 데이터 추가
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public void enqueue(T item)
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{
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m_datas.Add(item);
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var child_index = m_datas.Count - 1;
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// binary heaps algorithm을 이용한 정렬
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while (child_index > 0)
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{
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var parent_index = (child_index - 1) / 2;
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if (m_datas[child_index].CompareTo(m_datas[parent_index]) >= 0)
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{
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break;
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}
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T tmp = m_datas[child_index];
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m_datas[child_index] = m_datas[parent_index];
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m_datas[parent_index] = tmp;
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child_index = parent_index;
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}
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}
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// 최상단 pop
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public T dequeue()
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{
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var last_index = m_datas.Count - 1;
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T frontItem = m_datas[0]; // fetch the front
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m_datas[0] = m_datas[last_index];
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m_datas.RemoveAt(last_index);
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--last_index; // last index (after removal)
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var parent_index = 0; // parent index. start at front of pq
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// binary heaps algorithm을 이용한 정렬
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while (true)
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{
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var client_index = parent_index * 2 + 1; // left child index of parent
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if (client_index > last_index)
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{
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break; // no children so done
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}
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var rc = client_index + 1; // right child
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if (rc <= last_index && m_datas[rc].CompareTo(m_datas[client_index]) < 0) // if there is a rc (ci + 1), and it is smaller than left child, use the rc instead
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{
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client_index = rc;
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}
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if (m_datas[parent_index].CompareTo(m_datas[client_index]) <= 0)
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{
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break; // parent is smaller than (or equal to) smallest child so done
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}
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T tmp = m_datas[parent_index];
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m_datas[parent_index] = m_datas[client_index];
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m_datas[client_index] = tmp; // swap parent and child
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parent_index = client_index;
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}
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return frontItem;
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}
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// 최상단 얻기
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public T peek()
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{
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T frontItem = m_datas[0];
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return frontItem;
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}
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public Int32 count()
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{
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return m_datas.Count;
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}
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public virtual string toBasicString()
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{
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string str = "";
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for (Int32 index = 0; index < m_datas.Count; ++index)
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{
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str += m_datas[index].ToString() + " ";
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}
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str += "count = " + m_datas.Count;
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return str;
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}
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//
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public bool isConsistent()
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{
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// is the heap property true for all data?
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if (m_datas.Count == 0)
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{
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return true;
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}
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var li = m_datas.Count - 1; // last index
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for (var parent_index = 0; parent_index < m_datas.Count; ++parent_index)
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{ // each parent index
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var left_child_index = 2 * parent_index + 1; // left child index
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var right_child_index = 2 * parent_index + 2; // right child index
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if (left_child_index <= li && m_datas[parent_index].CompareTo(m_datas[left_child_index]) > 0)
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{
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return false; // if lc exists and it's greater than parent then bad.
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}
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if (right_child_index <= li && m_datas[parent_index].CompareTo(m_datas[right_child_index]) > 0)
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{
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return false; // check the right child too.
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}
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}
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return true; // passed all checks
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}
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public IEnumerator<T> GetEnumerator()
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{
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return m_datas.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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}
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