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using System.Text;
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using Google.Protobuf.WellKnownTypes;
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namespace ServerCommon;
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public class QuestValidatorForNpcDialogueSet : QuestScriptValidatorBase
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{
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private string m_func_cond2 = string.Empty;
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public QuestValidatorForNpcDialogueSet(QuestMetaValidateHandler handler, string funcCond2) : base(handler)
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{
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m_func_cond2 = funcCond2;
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init();
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}
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public override void init()
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{
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StringBuilder dialogue_ended = new();
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dialogue_ended.Append(EQuestEventTargetType.DIALOGUE.ToString()).Append(EQuestEventNameType.ENDED.ToString())
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.Append(m_func_cond2);
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m_handler.addEventChecker(dialogue_ended.ToString());
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}
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}
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