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129
ServerCommon/MetaAssets/MetaTable/Common.cs
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129
ServerCommon/MetaAssets/MetaTable/Common.cs
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// <auto-generated>
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// generated using ContentTool. DO NOT EDIT!
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// </auto-generated>
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using System;
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using System.IO;
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using System.Collections.Generic;
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using System.Linq;
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using System.Collections.ObjectModel;
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using Newtonsoft.Json.Converters;
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using Newtonsoft.Json;
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namespace MetaAssets
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{
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#pragma warning disable
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public partial class CurrencyRewardMutable
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{
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[JsonProperty("Id")]
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public int Id { get; set; }
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[JsonProperty("Value")]
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public double Value { get; set; }
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}
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public partial class ItemRewardMutable
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{
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[JsonProperty("Id")]
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public int Id { get; set; }
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[JsonProperty("Count")]
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public int Count { get; set; }
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}
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public partial class SeasonPassExpRewardMutable
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{
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[JsonProperty("Id")]
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public int Id { get; set; }
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[JsonProperty("Value")]
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public int Value { get; set; }
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}
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public partial class RewardMutable
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{
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[JsonProperty("Currency")]
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public CurrencyRewardMutable Currency { get; set; }
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[JsonProperty("Item")]
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public ItemRewardMutable Item { get; set; }
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[JsonProperty("SeasonPassExp")]
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public SeasonPassExpRewardMutable SeasonPassExp { get; set; }
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}
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public partial class EnumCheckerMutable
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{
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[JsonProperty("TextId")]
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public string TextId { get; set; }
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}
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public partial class CommonSchemaMutable
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{
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}
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//////////////////////////////
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// readonly class
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//////////////////////////////
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public partial class CurrencyReward
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{
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public readonly int Id;
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public readonly double Value;
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public CurrencyReward(CurrencyRewardMutable data)
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{
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Id = data.Id;
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Value = data.Value;
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}
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}
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public partial class ItemReward
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{
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public readonly int Id;
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public readonly int Count;
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public ItemReward(ItemRewardMutable data)
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{
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Id = data.Id;
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Count = data.Count;
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}
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}
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public partial class SeasonPassExpReward
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{
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public readonly int Id;
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public readonly int Value;
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public SeasonPassExpReward(SeasonPassExpRewardMutable data)
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{
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Id = data.Id;
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Value = data.Value;
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}
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}
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public partial class Reward
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{
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public readonly CurrencyReward Currency;
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public readonly ItemReward Item;
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public readonly SeasonPassExpReward SeasonPassExp;
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public Reward(RewardMutable data)
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{
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if(data.Currency != null)
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Currency = new CurrencyReward(data.Currency);
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if(data.Item != null)
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Item = new ItemReward(data.Item);
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if(data.SeasonPassExp != null)
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SeasonPassExp = new SeasonPassExpReward(data.SeasonPassExp);
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}
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}
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public partial class EnumChecker
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{
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public readonly string TextId;
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public EnumChecker(EnumCheckerMutable data)
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{
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TextId = data.TextId;
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}
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}
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public partial class CommonSchema
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{
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public CommonSchema(CommonSchemaMutable data)
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{
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}
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}
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}
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