초기커밋

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2025-05-01 07:20:41 +09:00
commit 98bb2e3c5c
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// <auto-generated>
// generated using ContentTool. DO NOT EDIT!
// </auto-generated>
using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using System.Collections.ObjectModel;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json;
namespace MetaAssets
{
#pragma warning disable
public partial class BattleObjectMetaDataMutable
{
[JsonProperty("Id")]
public int Id { get; set; }
[JsonProperty("Name")]
public string Name { get; set; }
[JsonProperty("Description")]
public string Desc { get; set; }
[JsonProperty("AnchorBP")]
public string AnchorBP { get; set; }
[JsonProperty("RespawnTime")]
public int RespawnTime { get; set; }
[JsonProperty("Type")]
public EBattleObjectType ObjectType { get; set; }
[JsonProperty("TypeID")]
public int TypeID { get; set; }
[JsonProperty("Value")]
public int ObjectValue { get; set; }
[JsonProperty("InteractionTime")]
public int InteractionTime { get; set; }
[JsonProperty("GetBattleObjectID")]
public int GetBattleObjectID { get; set; }
[JsonProperty("AlwaysVisible")]
public bool AlwaysVisible { get; set; }
}
public partial class BattleObjectMetaTableMutable
{
[JsonProperty("BattleObjectMetaDataList")]
public IList<BattleObjectMetaDataMutable> BattleObjectMetaDataList { get; set; }
}
//////////////////////////////
// readonly class
//////////////////////////////
public partial class BattleObjectMetaData
{
public readonly int Id;
public readonly string Name;
public readonly string Desc;
public readonly string AnchorBP;
public readonly int RespawnTime;
public readonly EBattleObjectType ObjectType;
public readonly int TypeID;
public readonly int ObjectValue;
public readonly int InteractionTime;
public readonly int GetBattleObjectID;
public readonly bool AlwaysVisible;
public BattleObjectMetaData(BattleObjectMetaDataMutable data)
{
Id = data.Id;
Name = data.Name;
Desc = data.Desc;
AnchorBP = data.AnchorBP;
RespawnTime = data.RespawnTime;
ObjectType = data.ObjectType;
TypeID = data.TypeID;
ObjectValue = data.ObjectValue;
InteractionTime = data.InteractionTime;
GetBattleObjectID = data.GetBattleObjectID;
AlwaysVisible = data.AlwaysVisible;
}
}
public partial class BattleObjectMetaTable
{
public readonly IReadOnlyList<BattleObjectMetaData> BattleObjectMetaDataList;
public BattleObjectMetaTable(BattleObjectMetaTableMutable data)
{
if(data.BattleObjectMetaDataList != null)
BattleObjectMetaDataList = data.BattleObjectMetaDataList.Select(x => new BattleObjectMetaData(x)).ToList().AsReadOnly();
}
}
}