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2025-05-01 07:20:41 +09:00
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ServerCommon;
public static class EffectHelper
{
public static FarmingStateType toFarmingStateType( this PropState propState )
{
switch(propState)
{
case PropState.Activation:
return FarmingStateType.StandBy;
case PropState.Progress:
return FarmingStateType.Progress;
case PropState.Respawning:
return FarmingStateType.CoolingTime;
}
return FarmingStateType.None;
}
public static PropState toPropState(this FarmingStateType farmingStateType)
{
switch (farmingStateType)
{
case FarmingStateType.StandBy:
return PropState.Activation;
case FarmingStateType.Progress:
return PropState.Progress;
case FarmingStateType.CoolingTime:
return PropState.Respawning;
}
return PropState.None;
}
}