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using System.Collections.Concurrent;
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using Axion.Collections.Concurrent;
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using Google.Protobuf.WellKnownTypes;
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using MetaAssets;
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using ServerCore; using ServerBase;
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namespace ServerCommon;
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//파일럿이라 무시하고 이쪽에 넣는다...
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public class BattleInstancesObject
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{
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public EBattleObjectType m_type = EBattleObjectType.None;
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public string m_anchor_guid { get; set; } = string.Empty;
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public DateTime m_active_time { get; set; } = DateTimeHelper.Current;
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public bool m_is_active { get; set; } = true;
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public BattleInstancesObject(EBattleObjectType type, string guid)
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{
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m_type = type;
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m_anchor_guid = guid;
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}
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public BattleInstancesObject(EBattleObjectType type, string guid, bool isActive)
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{
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m_type = type;
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m_anchor_guid = guid;
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m_is_active = isActive;
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}
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}
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public class BattleObjectPodStorage : BattleInstancesObject
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{
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//private ECombatPodType m_combat_pod_type { get; } = ECombatPodType.Storage;
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public Int32 m_reward_cnt { get; set; } = 0;
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public BattleObjectPodStorage(string anchorGuid) : base(EBattleObjectType.Pod_Combat, anchorGuid)
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{
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}
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}
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public class BattleObjectEmpty : BattleInstancesObject
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{
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public BattleObjectEmpty() : base(EBattleObjectType.None, string.Empty)
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{
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}
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}
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public class BattleObjectPodCombat : BattleInstancesObject
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{
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private ECombatPodType m_combat_pod_type { get; } = ECombatPodType.Pod;
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public string m_source_storage_anchor_guid { get; set; } = string.Empty; //pod 발생된 스토리지의 anchor guid
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public PodCombatStateType m_state { get; set; } = PodCombatStateType.Active; //warn : 이름 바꾸려면 클라랑 협의
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public DateTime m_state_change_time { get; set; } = DateTimeHelper.Current; //이게 상태에 따라 획득한 시간으로도 쓴다.
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public Pos m_currenct_Pos { get; set; } = new();
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public string m_current_occupier_guid { get; set; } = string.Empty;
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public DateTime m_occupied_time { get; set; } = DateTimeHelper.Current; //이게 상태에 따라 획득한 시간으로도 쓴다.
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public BattleObjectPodCombat(): base(EBattleObjectType.Pod_Combat, string.Empty, false)
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{
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}
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public BattleObjectPodCombat(string anchorGuid, string sourceAnchorGuid, DateTime startTime) : base(EBattleObjectType.Pod_Combat, anchorGuid, false)
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{
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m_source_storage_anchor_guid = sourceAnchorGuid;
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m_state = PodCombatStateType.Active;
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m_active_time = startTime;
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init();
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}
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public void init()
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{
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m_is_active = true;
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}
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public void changeDropState( Pos pos)
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{
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m_state = PodCombatStateType.Dropped;
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m_state_change_time = DateTimeHelper.Current;
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m_currenct_Pos = pos;
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m_current_occupier_guid = string.Empty;
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}
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public void setDeactive()
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{
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m_state = PodCombatStateType.DeActive;
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m_state_change_time = DateTimeHelper.Current;
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m_currenct_Pos = new();
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m_current_occupier_guid = String.Empty;
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}
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public void setActive(DateTime t)
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{
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m_state = PodCombatStateType.Active;
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m_state_change_time = t;
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m_active_time = t;
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m_currenct_Pos = new();
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m_current_occupier_guid = String.Empty;
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m_occupied_time = DateTimeHelper.Current;
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}
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}
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public class BattleObjectPickupPod : BattleInstancesObject
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{
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//public bool m_has_reward = false;
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public BattleObjectPickupPod(string anchorGuid) : base(EBattleObjectType.Pod_Box, anchorGuid)
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{
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}
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// public BattleObjectPickupPod(string anchorGuid, bool isActive) : base(EBattleObjectType.Pod_Box, anchorGuid)
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// {
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// m_is_active = isActive;
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// }
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public BattleObjectPickupPod clone()
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{
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BattleObjectPickupPod new_pod = new(m_anchor_guid);
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new_pod.m_type = m_type;
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new_pod.m_active_time = m_active_time;
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new_pod.m_is_active = m_is_active;
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return new_pod;
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}
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}
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public class BattleObjectWeapon : BattleInstancesObject
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{
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//뭐가 필요할까?
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public BattleObjectWeapon(string anchorGuid) : base(EBattleObjectType.Weapon, anchorGuid)
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{
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}
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public BattleObjectWeapon clone()
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{
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BattleObjectWeapon new_weapon = new(m_anchor_guid);
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new_weapon.m_type = m_type;
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new_weapon.m_active_time = m_active_time;
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new_weapon.m_is_active = m_is_active;
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return new_weapon;
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}
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}
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public class BattleObjectBuff : BattleInstancesObject
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{
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//뭐가 필요할까?
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public BattleObjectBuff(string anchorGuid) : base(EBattleObjectType.Buff, anchorGuid)
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{
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}
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public BattleObjectBuff clone()
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{
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BattleObjectBuff new_buff = new(m_anchor_guid);
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new_buff.m_type = m_type;
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new_buff.m_active_time = m_active_time;
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new_buff.m_is_active = m_is_active;
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return new_buff;
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}
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}
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public class BattleTacticalBoardInfo
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{
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//누굴 죽이고 누구한테 죽였는지는 로그를 남긴다.
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public string m_user_guid { get; private set; } = string.Empty;
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public Int32 m_kill_count { get; set; } = 0;
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public Int32 m_Death_count { get; set; } = 0;
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public Int32 m_Pod_count { get; set; } = 0;
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public BattleTacticalBoardInfo(string userGuid)
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{
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m_user_guid = userGuid;
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}
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public BattleTacticalBoardInfo clone()
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{
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BattleTacticalBoardInfo new_info = new(m_user_guid);
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new_info.m_kill_count = m_kill_count;
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new_info.m_Death_count = m_Death_count;
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new_info.m_Pod_count = m_Pod_count;
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return new_info;
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}
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}
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public class PickupPodGeneratedInfo
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{
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public int m_group_id { get; set; } = 0;
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public int m_idx { get; set; } = 0;
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public string m_anchor_guid { get; set; } = string.Empty; //픽업포드 anchor_guid
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public string m_before_anchor_guid { get; set; } = string.Empty; //이전에 활성화 됏던 anchor_guid
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public DateTime m_next_generate_time { get; set; } = DateTimeHelper.Current; //다음 보상 받을 시간
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public PickupPodGeneratedInfo(int groupId, int idx, string newAnchorGuid, string beforeAnchorGuid, DateTime nextGenerateTime)
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{
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m_group_id = groupId;
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m_idx = idx;
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m_anchor_guid = newAnchorGuid;
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m_before_anchor_guid = beforeAnchorGuid;
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m_next_generate_time = nextGenerateTime;
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}
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public PickupPodGeneratedInfo clone()
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{
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PickupPodGeneratedInfo clone = new(m_group_id, m_idx, m_anchor_guid, m_before_anchor_guid, m_next_generate_time);
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return clone;
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}
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}
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@@ -0,0 +1,78 @@
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using MetaAssets;
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using Newtonsoft.Json;
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using ServerCore; using ServerBase;
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namespace ServerCommon.BusinessLogDomain;
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public class BattleObjectInteractionLogInfo : ILogInvoker.IInfo
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{
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[JsonProperty("interaction_user_guid")]
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public string m_interaction_user_guid { get; set; } = string.Empty;
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[JsonProperty("interaction_user_nickname")]
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public string m_interaction_user_nickname { get; set; } = string.Empty;
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[JsonProperty("interaction_anchor_guid")]
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public string m_interaction_anchor_guid { get; set; } = string.Empty;
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[JsonProperty("room_id")]
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public string m_room_id { get; set; } = string.Empty;
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[JsonProperty("battle_object_type")]
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public EBattleObjectType m_battle_object_type { get; set; } = EBattleObjectType.None;
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[JsonProperty("pod_type")]
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public ECombatPodType m_pod_type { get; set; } = ECombatPodType.None;
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[JsonProperty("has_pod_combat")]
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public bool m_has_pod_combat { get; set; } = false;
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[JsonProperty("pod_combat_pos")]
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public Pos m_pod_combat_pos { get; set; } = new();
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[JsonProperty("pod_combat_state")]
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public PodCombatStateType m_pod_combat_state { get; set; } = PodCombatStateType.None;
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[JsonProperty("next_active_time")]
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public DateTime m_object_next_active_time = DateTimeHelper.Current;
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[JsonProperty("is_active")]
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public bool m_is_active = false;
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[JsonProperty("reward")]
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public List<MetaAssets.Reward> m_rewards = new();
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public BattleObjectInteractionLogInfo()
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{
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}
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public BattleObjectInteractionLogInfo(ILogInvoker parent, BattleObjectInteractionLogInfo logInfo)
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: base(parent)
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{
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if (null != logInfo)
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{
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setLogInfo(logInfo);
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}
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}
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private void setLogInfo(BattleObjectInteractionLogInfo logInfo)
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{
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m_interaction_user_guid = logInfo.m_interaction_user_guid;
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m_interaction_user_nickname = logInfo.m_interaction_user_nickname;
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m_interaction_anchor_guid = logInfo.m_interaction_anchor_guid;
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m_room_id = logInfo.m_room_id;
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m_battle_object_type = logInfo.m_battle_object_type;
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m_pod_type = logInfo.m_pod_type;
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m_has_pod_combat = logInfo.m_has_pod_combat;
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m_pod_combat_pos = logInfo.m_pod_combat_pos;
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m_pod_combat_state = logInfo.m_pod_combat_state;
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m_object_next_active_time = logInfo.m_object_next_active_time;
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m_is_active = logInfo.m_is_active;
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m_rewards = logInfo.m_rewards;
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}
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}
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@@ -0,0 +1,52 @@
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using MetaAssets;
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using Newtonsoft.Json;
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using ServerCore;
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using ServerBase;
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namespace ServerCommon.BusinessLogDomain;
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public class BattleObjectLogInfo
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{
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[JsonProperty("anchor_guid")]
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public string m_anchor_guid { get; set; } = string.Empty;
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[JsonProperty("battle_object_type")]
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public EBattleObjectType m_battle_object_type { get; set; } = EBattleObjectType.None;
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[JsonProperty("active_time")]
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public DateTime m_active_time { get; set; } = DateTimeHelper.Current;
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}
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public class BattleObjectStateUpdateLogInfo : ILogInvoker.IInfo
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{
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[JsonProperty("room_id")]
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public string m_room_id { get; set; } = string.Empty;
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[JsonProperty("object_infos")]
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public List<BattleObjectLogInfo> m_infos { get; set; } = new();
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public BattleObjectStateUpdateLogInfo()
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{
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}
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public BattleObjectStateUpdateLogInfo(ILogInvoker parent, BattleObjectStateUpdateLogInfo logInfo) : base(parent)
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{
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if (null != logInfo)
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{
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setLogInfo(logInfo);
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}
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}
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private void setLogInfo(BattleObjectStateUpdateLogInfo logInfo)
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{
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m_room_id = logInfo.m_room_id;
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m_infos = logInfo.m_infos;
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}
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}
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@@ -0,0 +1,46 @@
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using Newtonsoft.Json;
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using ServerBase;
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namespace ServerCommon.BusinessLogDomain;
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public class BattlePodCombatRewardLogInfo : ILogInvoker.IInfo
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{
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[JsonProperty("room_id")]
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public string m_room_id { get; set; } = string.Empty;
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[JsonProperty("round")]
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public int m_round { get; set; } = 0;
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[JsonProperty("round_state")]
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public BattleRoundStateType m_round_state { get; set; } = BattleRoundStateType.None;
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[JsonProperty("rewarded_user_guid")]
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public string m_rewarded_user_guid { get; set; } = string.Empty;
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[JsonProperty("rewarded_user_nickname")]
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public string m_rewarded_user_nickname { get; set; } = string.Empty;
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[JsonProperty("charged_step")]
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public int m_charged_step { get; set; } = 0;
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[JsonProperty("rewarded_step")]
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public int m_rewarded_step { get; set; } = 0;
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[JsonProperty("rewards")]
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public List<MetaAssets.Reward> m_rewards { get; set; } = new();
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public BattlePodCombatRewardLogInfo(ILogInvoker parent, string roomId, int round, BattleRoundStateType roundSate, string rewardUserGuid, string rewardUserNickname
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, int chargedStep, int rewardedStep, List<MetaAssets.Reward> rewards) : base(parent)
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{
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m_room_id = roomId;
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m_round = round;
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m_round_state = roundSate;
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m_rewarded_user_guid = rewardUserGuid;
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m_rewarded_user_nickname = rewardUserNickname;
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m_charged_step = chargedStep;
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m_rewarded_step = rewardedStep;
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m_rewards.AddRange(rewards);
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}
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}
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@@ -0,0 +1,34 @@
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using Newtonsoft.Json;
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using ServerCore; using ServerBase;
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namespace ServerCommon;
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public class BattleRespawnLogInfo : ILogInvoker.IInfo
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{
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[JsonProperty("room_id")] public string m_room_id { get; set; } = string.Empty;
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[JsonProperty("round")] public int m_round { get; set; } = 0;
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[JsonProperty("round_state")] public BattleRoundStateType m_round_state { get; set; } = BattleRoundStateType.None;
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[JsonProperty("user_guid")] public string m_user_guid { get; set; } = string.Empty;
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[JsonProperty("user_nickname")] public string m_user_nickname { get; set; } = string.Empty;
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[JsonProperty("respawn_anchor_guid")] public string m_respawn_anchor_guid { get; set; } = string.Empty;
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[JsonProperty("m_next_available_respawn_time_at_this_anchor")]
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public DateTime m_next_available_respawn_time_at_this_anchor { get; set; } = DateTimeHelper.Current;
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public BattleRespawnLogInfo(ILogInvoker parent, string roomId, int round, BattleRoundStateType roundState, string userGuid, string userNickname, string respawnAnchorGuid, DateTime nextAvailableRespawnTimeAtThisAnchor)
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: base(parent)
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{
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m_room_id = roomId;
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m_round = round;
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m_round_state = roundState;
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m_user_guid = userGuid;
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m_user_nickname = userNickname;
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m_respawn_anchor_guid = respawnAnchorGuid;
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m_next_available_respawn_time_at_this_anchor = nextAvailableRespawnTimeAtThisAnchor;
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}
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}
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@@ -0,0 +1,28 @@
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using Newtonsoft.Json;
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using ServerBase;
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namespace ServerCommon.BusinessLogDomain;
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public class BattleRoomJoinSuccessLogInfo : ILogInvoker.IInfo
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{
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[JsonProperty("join_user_guid")]
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public string m_join_user_guid { get; set; } = string.Empty;
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[JsonProperty("join_user_nickname")]
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public string m_join_user_nickname { get; set; } = string.Empty;
|
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[JsonProperty("room_id")]
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public string m_room_id { get; set; } = string.Empty;
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[JsonProperty("join_round")]
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public int m_join_round { get; set; } = 0;
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||||
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||||
public BattleRoomJoinSuccessLogInfo(ILogInvoker parent, string joinUserGuid, string joinUserNickname, string roomId, int joinRound) : base(parent)
|
||||
{
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||||
m_join_user_guid = joinUserGuid;
|
||||
m_join_user_nickname = joinUserNickname;
|
||||
m_room_id = roomId;
|
||||
m_join_round = joinRound;
|
||||
}
|
||||
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||||
}
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||||
@@ -0,0 +1,41 @@
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using Newtonsoft.Json;
|
||||
|
||||
using ServerBase;
|
||||
|
||||
namespace ServerCommon.BusinessLogDomain;
|
||||
|
||||
public class BattleRoomPlayerDeadLogInfo : ILogInvoker.IInfo
|
||||
{
|
||||
[JsonProperty("dead_user_guid")]
|
||||
public string m_dead_user_guid { get; set; } = string.Empty;
|
||||
|
||||
[JsonProperty("dead_user_nickname")]
|
||||
public string m_dead_user_nickname { get; set; } = string.Empty;
|
||||
|
||||
[JsonProperty("killer_guid")]
|
||||
public string m_killer_guid { get; set; } = string.Empty;
|
||||
[JsonProperty("killer_nickname")]
|
||||
public string m_killer_nickname { get; set; } = string.Empty;
|
||||
|
||||
[JsonProperty("room_id")]
|
||||
public string m_room_id { get; set; } = string.Empty;
|
||||
|
||||
[JsonProperty("round")]
|
||||
public int m_round { get; set; } = 0; //죽은 시점의 라운드
|
||||
|
||||
[JsonProperty("has_pod_combat")]
|
||||
public bool m_has_pod_combat { get; set; } = false;
|
||||
|
||||
public BattleRoomPlayerDeadLogInfo(ILogInvoker parent, string deadUserGuid, string deadUserNickname, string killerGuid, string killerNickname
|
||||
, string roomId, int round, bool hasPodCombat)
|
||||
: base(parent)
|
||||
{
|
||||
m_dead_user_guid = deadUserGuid;
|
||||
m_dead_user_nickname = deadUserNickname;
|
||||
m_killer_guid = killerGuid;
|
||||
m_killer_nickname = killerNickname;
|
||||
m_room_id = roomId;
|
||||
m_round = round;
|
||||
m_has_pod_combat = hasPodCombat;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
using Newtonsoft.Json;
|
||||
|
||||
|
||||
|
||||
using ServerBase;
|
||||
|
||||
|
||||
|
||||
namespace ServerCommon.BusinessLogDomain;
|
||||
|
||||
|
||||
public class BattleRoundingExistUsers
|
||||
{
|
||||
[JsonProperty("user_guid")] public string m_user_guid { get; set; } = string.Empty;
|
||||
[JsonProperty("user_nickname")] public string m_user_nickname { get; set; } = string.Empty;
|
||||
|
||||
public BattleRoundingExistUsers(string userGuid, string nickname)
|
||||
{
|
||||
m_user_guid = userGuid;
|
||||
m_user_nickname = nickname;
|
||||
}
|
||||
}
|
||||
|
||||
public class BattleRoundingUpdateLogInfo : ILogInvoker.IInfo
|
||||
{
|
||||
[JsonProperty("room_id")]
|
||||
public string m_room_id { get; set; } = string.Empty;
|
||||
|
||||
[JsonProperty("ended_round")]
|
||||
public int m_ended_round { get; set; } = 0;
|
||||
|
||||
[JsonProperty("round_state")]
|
||||
public BattleRoundStateType m_round_state { get; set; } = BattleRoundStateType.None;
|
||||
|
||||
[JsonProperty("exist_users")]
|
||||
public List<BattleRoundingExistUsers> m_exist_users { get; set; } = new();
|
||||
|
||||
|
||||
public BattleRoundingUpdateLogInfo(ILogInvoker parent, string roomId, int endedRound, BattleRoundStateType roundSate, List<BattleRoundingExistUsers> users) : base(parent)
|
||||
{
|
||||
m_room_id = roomId;
|
||||
m_ended_round = endedRound;
|
||||
m_round_state = roundSate;
|
||||
m_exist_users.AddRange(users);
|
||||
}
|
||||
|
||||
// public BattleRoundingUpdateLogInfo(string roomId, int endedRound, BattleRoundStateType roundSate, List<BattleRoundingExistUsers> users,
|
||||
// string rewardUserGuid, string rewardUserNickname, List<MetaAssets.Reward> rewards)
|
||||
// {
|
||||
// m_room_id = roomId;
|
||||
// m_ended_round = endedRound;
|
||||
// m_round_state = roundSate;
|
||||
// m_exist_users.AddRange(users);
|
||||
// m_rewarded_user_guid = rewardUserGuid;
|
||||
// m_rewarded_user_nickname = rewardUserNickname;
|
||||
// m_rewards.AddRange(rewards);
|
||||
// }
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,72 @@
|
||||
using System.Collections.Concurrent;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
|
||||
using ServerCore; using ServerBase;
|
||||
|
||||
|
||||
namespace ServerCommon.BusinessLogDomain;
|
||||
|
||||
public class BattleSnapshotLogInfo : ILogInvoker.IInfo
|
||||
{
|
||||
[JsonProperty("room_id")] public string m_room_id { get; set; } = string.Empty;
|
||||
[JsonProperty("snapshot_load_type")] public string m_snapshot_load_type { get; set; } = string.Empty;
|
||||
|
||||
[JsonProperty("play_mode")]
|
||||
public BattlePlayMode m_play_mode { get; set; } = BattlePlayMode.None;
|
||||
|
||||
[JsonProperty("event_start_time")]
|
||||
public DateTime m_battle_instance_event_start_time { get; set; } = DateTimeHelper.Current;
|
||||
|
||||
[JsonProperty("reward_group_id")]
|
||||
public Int32 m_pod_combat_reward_group_id { get; set; } = 1;
|
||||
|
||||
[JsonProperty("ffa_id")]
|
||||
public Int32 m_pod_combat_ffa_id { get; set; } = 1;
|
||||
|
||||
[JsonProperty("hot_time")]
|
||||
public Int32 m_hot_time_reward { get; set; } = 1;
|
||||
|
||||
[JsonProperty("round_count")]
|
||||
public Int32 m_round_count { get; set; } = 8;
|
||||
|
||||
|
||||
|
||||
[JsonProperty("respawns")]
|
||||
public ConcurrentDictionary<string, DateTime> m_respawns {get; set;} = new ();
|
||||
|
||||
[JsonProperty("pod_storages")]
|
||||
public ConcurrentDictionary<string, BattleObjectPodStorage> m_pod_storages {get; set;} = new ();
|
||||
|
||||
[JsonProperty("pod_combat")]
|
||||
public BattleObjectPodCombat m_pod_combat {get; set;} = new ();
|
||||
|
||||
[JsonProperty("pickup_pods")]
|
||||
public ConcurrentDictionary<string, BattleObjectPickupPod> m_pickup_pods {get; set;} = new ();
|
||||
|
||||
[JsonProperty("pickup_pods_generation_info")] public List<PickupPodGeneratedInfo> m_pickup_pod_generated_info { get; set; } = new();
|
||||
|
||||
[JsonProperty("weapons")]
|
||||
public ConcurrentDictionary<string, BattleObjectWeapon> m_weapons {get; set;} = new ();
|
||||
|
||||
[JsonProperty("buffs")]
|
||||
public ConcurrentDictionary<string, BattleObjectBuff> m_buffs {get; set;} = new ();
|
||||
|
||||
[JsonProperty("state")] public BattleRoundStateType m_round_state_type { get; set; } = BattleRoundStateType.Rounding;
|
||||
[JsonProperty("round")] public int m_current_round { get; set; } = 1;
|
||||
[JsonProperty("state_start_time")] public DateTime m_current_state_start_time { get; set; } = DateTimeHelper.Current;
|
||||
|
||||
[JsonProperty("charged_step")] public int m_charged_step { get; set; } = 0;
|
||||
[JsonProperty("rewarded_step")] public int m_rewarded_step { get; set; } = 0;
|
||||
|
||||
[JsonProperty("tactical_board")] public ConcurrentDictionary<string, BattleTacticalBoardInfo> m_tactical_board = new();
|
||||
|
||||
|
||||
public BattleSnapshotLogInfo(ILogInvoker parent, string roomId, string loadType)
|
||||
: base(parent)
|
||||
{
|
||||
m_room_id = roomId;
|
||||
m_snapshot_load_type = loadType;
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user