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26
ServerBase/1. Define/Constant.cs
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26
ServerBase/1. Define/Constant.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ServerBase;
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public static class Constant
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{
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public static readonly int STOPWATCH_LOG_LIMIT_MSEC = 100;
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public static readonly int LARGE_PACKET_CHECK_INTERVAL_MSEC = 300;
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public static readonly int LARGE_PACKET_CHECK_WAIT_SEC = 10; //라지 패킷 대기시간 10초
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public static readonly int LARGE_PACKET_CHECK_DEFAULT_SIZE = 256000; //라지 패킷 체크 기본 크기 (Byte)
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public static readonly int PACKET_CHUNK_DEFAULT_SIZE = 60000; //패킷 청크 기본 크기 (Byte)
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public static readonly bool IS_LARGE_PACKET_PROTOCOL_ACTIVE = true; //false면 라지 패킷 미사용 //이 값은 GameConfig같은 걸로 빼서 클라랑 같이 써야될수 있다.
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public static readonly Int32 MAX_PACKET_SIZE = 256_000;
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public static readonly UInt16 SERVER_INFO_NOTIFY_INTERVAL_MSEC = 5000;
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}
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20
ServerBase/1. Define/DatabaseDefine.cs
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20
ServerBase/1. Define/DatabaseDefine.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using DYNAMO_DB_TABLE_NAME = System.String;
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namespace ServerBase;
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public static class DynamoDbDefine
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{
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public static class TableNames
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{
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// 메인 테이블
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public static DYNAMO_DB_TABLE_NAME Main = "Metaverse";
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}
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}
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33
ServerBase/1. Define/TypeDefine.cs
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33
ServerBase/1. Define/TypeDefine.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ServerBase;
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//=============================================================================================
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// Transaction ID Type 종류
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//=============================================================================================
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public enum TransactionIdType
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{
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None = 0, // 트랜잭션 대상이 아니다 !!!
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PrivateContents, // 개인적인 컨텐츠
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Trade, // 거래
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BattleRoom, // 배틀 룸
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}
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public enum LocationTargetType
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{
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None = 0,
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World = 1,
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Instance = 2,
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}
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