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160
GameServer/z.Backup/Program.cs
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160
GameServer/z.Backup/Program.cs
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//using System.Configuration;
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//using ServerCore; using ServerBase;
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//using System.Runtime.InteropServices;
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//using CommandLine;
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//using ServerCommon;
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//using Nettention.Proud;
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//using System.Diagnostics;
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//using System.Reflection;
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//using Amazon.Runtime.Internal.Util;
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//using System.Threading;
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//using ControlCenter.NamedPipe;
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//using Google.Protobuf.WellKnownTypes;
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//using ServerControlCenter;
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//namespace GameServer
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//{
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// class Options
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// {
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// [Option("port", Default = (int)9200)]
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// public int Port { get; set; }
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// [Option("config", Default = "ServerConfig.json")]
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// public string Config { get; set; } = string.Empty;
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// [Option("type", Default = 0)]
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// public int Type { get; set; } = 0;
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// [Option("worldid", Default = 1)]
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// public int worldid { get; set; } = 1;
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// [Option("channel", Default = 0)]
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// public int channel { get; set; } = 1;
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// [Option("default", Default = 0)]
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// public int DefaultMaxUser { get; set; } = 0;
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// }
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// public class Program
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// {
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// //public NetServer _srv { get; } = new NetServer();
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// //PClientToGame.Stub _stub = new PClientToGame.Stub();
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// static GameServer gameServer = GameServer.Instance;
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// public static async Task ExitMain(bool isExit = false)
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// {
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// Log.getLogger().info("ExitMain");
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// try
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// {
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// await gameServer.StopServer();
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// GameServerApp.Instance.Stop();
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// }
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// catch (Exception e)
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// {
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// Log.getLogger().error($"{nameof(ExitMain)}: Exception - {e}");
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// }
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// finally
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// {
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// if (isExit)
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// {
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// Environment.Exit(0);
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// }
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// }
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// }
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// static async Task<int> Main(string[] args)
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// {
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// System.Threading.ThreadPool.GetMinThreads(out int workerThreads, out int completionPortThreads);
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// int updateMinWorkerThreads = 128;
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// int updateCompletionPortThreads = 128;
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// System.Threading.ThreadPool.SetMinThreads(updateMinWorkerThreads, updateCompletionPortThreads);
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// System.Threading.ThreadPool.GetMinThreads(out int outWorkerThreads, out int outCompletionPortThreads);
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// Log.getLogger().info($"MinWorkerThreadCount = {outWorkerThreads}, outCompletionPortThreadsCount = {outCompletionPortThreads}");
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// // SIGINT에 반응
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// Console.CancelKeyPress += async (s, e) =>
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// {
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// await ExitMain();
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// };
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// // 프로세스 종료에 반응
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// AppDomain.CurrentDomain.ProcessExit += async (s, e) =>
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// {
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// await ExitMain();
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// };
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// BusinessLogger.setup( new NLogAppender("./Config/nlog.config")
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// , new JsonText()
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// , LogTransToOutputType.TransToMultyLine );
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// try
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// {
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// _ = await Parser.Default.ParseArguments<Options>(args)
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// .MapResult(async (Options opts) =>
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// {
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// await GameServerApp.Instance.Init(opts.Config, opts.Type);
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// //IMG서버들은 config파일의 ip와 비교해서 실행되지 않도록함.
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// if (GameServerApp.Instance.Config.ServiceType != "Dev")
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// {
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// if (ServerUtil.GetPublicIPv4() == GameServerApp.Instance.Config.EC2TemplateIMG)
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// {
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// return 0;
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// }
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// }
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// var type = opts.Type == 1 ? ServerType.Indun : ServerType.Game;
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// GameServerApp.Instance.Config.DefaultMaxUser = opts.DefaultMaxUser > 0 ? opts.DefaultMaxUser : GameServerApp.Instance.Config.DefaultMaxUser;
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// await NamedPipeMonitor.StartNamedPipeService(GameServerApp.Instance.Config.ControlAgentEnable, type, opts.Port, GameServerApp.Instance.Config.DefaultMaxUser, opts.channel);
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// TableData.Instance.LoadTableAll();
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// MapDataTable.Instance.Load();
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// MapManager.Instance.Load();
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// QuestManager.Instance.Load();
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// await LandManager.Instance.LoadDB();
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// await BuildingManager.Instance.LoadDB();
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// await AccountAuthorityManager.Instance.LoadDB(GameServerApp.Instance.MainDB);
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// await SystemMailManager.Instance.LoadSystemMail();
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// await NoticeChatManager.Instance.LoadNoticeChat();
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// await gameServer.StartServer(opts);
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// Log.getLogger().info($"Game Server Start GameType:{GameServerApp.Instance.Config.GameServerType}");
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// await NamedPipeMonitor.ChangeServerStatus(ServerStatus.Running);
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// Task? runningTask = gameServer.Running();
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// if (runningTask == null)
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// {
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// await NamedPipeMonitor.SetStopReason(StopReason.CannotRunning);
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// return -1;
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// }
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// await runningTask;
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// return 0;
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// },
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// errs => Task.FromResult(-1));
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// }
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// catch (Exception e)
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// {
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// // 차후에 자신의 서버 정보에 상세히 남길 수 있도록 수정해야 한다. - kangms
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// ServerLog.Fatal($"Exception GameServer !!! : errDesc:{e.Message}, GameServerTpe:{GameServerApp.Instance.Config.GameServerType}");
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// }
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// Log.getLogger().info("Game Server End");
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// ServerLog.End();
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// return 0;
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// }
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// }
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//}
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