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39
GameServer/z.Backup/EscapePisitionTimeInfo.cs
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39
GameServer/z.Backup/EscapePisitionTimeInfo.cs
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//using ServerCommon;
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//using ServerCore; using ServerBase;
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//using System;
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//using System.Collections.Generic;
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//using System.Linq;
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//using System.Text;
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//using System.Threading.Tasks;
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//namespace GameServer
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//{
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// public class EscapePisitionTimeInfo
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// {
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// public EscapePositionEntity m_escape_postion_entity = new();
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//// public async Task<bool> LoadDB(string accountGuid)
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//// {
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//// var escape_position_document = await GameServerApp.Instance.MainDB.getEscapePositionTimeInfo(accountGuid);
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//// if(escape_position_document == null)
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//// {
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//// Log.getLogger().error("escape_position_document is null");
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//// return false;
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//// }
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//// m_escape_postion_entity.ReadFrom(escape_position_document);
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//// return true;
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//// }
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//// public void CopyEscapePositionEntityForTransaction(out EscapePositionEntity newEntity)
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//// {
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//// newEntity = new EscapePositionEntity(m_escape_postion_entity);
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//// }
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// public void UpdateMemory(EscapePositionEntity entity)
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// {
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// m_escape_postion_entity = entity;
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// }
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// }
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//}
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