초기커밋
This commit is contained in:
67
GameServer/z.Backup/CurrencyManager.cs
Normal file
67
GameServer/z.Backup/CurrencyManager.cs
Normal file
@@ -0,0 +1,67 @@
|
||||
using Nettention.Proud;
|
||||
using ServerCommon;
|
||||
using ServerCore; using ServerBase;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace GameServer
|
||||
{
|
||||
public class CurrencyManager
|
||||
{
|
||||
private static readonly CurrencyManager _instance = new();
|
||||
|
||||
public static CurrencyManager Instance { get { return _instance; } }
|
||||
|
||||
|
||||
// public void SendCurrencyMaxNoti(string currencyType, HostID hostID)
|
||||
// {
|
||||
// ClientToGame clientToGame = new();
|
||||
// clientToGame.Message = new();
|
||||
// clientToGame.Message.CurrencyMaxNoti = new();
|
||||
// clientToGame.Message.CurrencyMaxNoti.CurrencyType = currencyType;
|
||||
// //GameServer.Instance.Send(hostID, RmiContext.ReliableSend, clientToGame);
|
||||
// }
|
||||
|
||||
|
||||
// public long getCurrencyValueByType(CharEntity newCharEntity, ECurrencyType type)
|
||||
// {
|
||||
// switch (type)
|
||||
// {
|
||||
// case ECurrencyType.GOLD:
|
||||
// return newCharEntity.CharInfo.Gold;
|
||||
// case ECurrencyType.BLUECALI:
|
||||
// return newCharEntity.CharInfo.BlueCali;
|
||||
// case ECurrencyType.REDCALI:
|
||||
// return newCharEntity.CharInfo.RedCali;
|
||||
// case ECurrencyType.BLACKCALI:
|
||||
// return newCharEntity.CharInfo.BlackCali;
|
||||
// default:
|
||||
// return long.MinValue;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// public void UpdateCurrencyValueByType(CharEntity newCharEntity, ECurrencyType type, long value)
|
||||
// {
|
||||
// switch (type)
|
||||
// {
|
||||
// case ECurrencyType.GOLD:
|
||||
// newCharEntity.CharInfo.Gold = value;
|
||||
// break;
|
||||
// case ECurrencyType.BLUECALI:
|
||||
// newCharEntity.CharInfo.BlueCali = value;
|
||||
// break;
|
||||
// case ECurrencyType.REDCALI:
|
||||
// newCharEntity.CharInfo.RedCali = value;
|
||||
// break;
|
||||
// case ECurrencyType.BLACKCALI:
|
||||
// newCharEntity.CharInfo.BlackCali = value;
|
||||
// break;
|
||||
// default:
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user