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160
GameServer/z.Backup/ClientSession_Quest.cs
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160
GameServer/z.Backup/ClientSession_Quest.cs
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using Amazon.DynamoDBv2.DocumentModel;
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using GameServer;
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using Google.Protobuf.WellKnownTypes;
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using Nettention.Proud;
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using Newtonsoft.Json;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using ServerCore; using ServerBase;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Dynamic;
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using System.Numerics;
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using static ClientToGameReq.Types;
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namespace GameServer
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{
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public partial class ClientSession
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{
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/*
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private async Task processAfterReward(Object player, QuestBaseInfo baseInfo)
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{
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var questidList = baseInfo.AssignableQuestsAfterEnd;
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List<int> mailQuests = new();
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foreach (int nextQuestId in questidList)
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{
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if (nextQuesInfo.AssignType.Equals(nameof(EAssignType.MAIL)) && nextQuesInfo.ForceAccept == false)
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{
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mailQuests.Add(nextQuestId);
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continue;
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}
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else if (nextQuesInfo.AssignType.Equals(nameof(EAssignType.MAIL)) && nextQuesInfo.ForceAccept == true)
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{
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}
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}
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if (mailQuests.Count > 0)
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{
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}
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}
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void HandleGetQuestMailReq(GetQuestMailReq req)
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{
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ClientToGame clientToGame = new();
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clientToGame.Response = new();
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clientToGame.Response.GetQuestMailRes = new();
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clientToGame.Response.ErrorCode = ServerErrorCode.Success;
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if (_selectedChar == null)
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{
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Log.getLogger().error("_selectedChar is null");
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clientToGame.Response.ErrorCode = ServerErrorCode.ServerLogicError;
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Send(RmiContext.ReliableSend, clientToGame);
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return;
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}
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var questMails = _selectedChar.ownedQuestMail.GetQuestMailList();
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clientToGame.Response.GetQuestMailRes.QuestMailList.AddRange(questMails);
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Send(RmiContext.ReliableSend, clientToGame);
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}
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async Task HandleReadQuestMailReq(ReadQuestMailReq message)
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{
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ClientToGame clientToGame = new ClientToGame();
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clientToGame.Response = new ClientToGameRes();
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clientToGame.Response.ReadQuestMailRes = new ClientToGameRes.Types.ReadQuestMailRes();
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if (_selectedChar == null)
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{
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Log.getLogger().error("_selectChar is null", ToString());
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clientToGame.Response.ErrorCode = ServerErrorCode.ServerLogicError;
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Send(RmiContext.ReliableSend, clientToGame);
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return;
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}
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ServerErrorCode errorCode = _selectedChar.ownedQuestMail.ReadQuestMail(message.QuestId, out var newQuestMailEntity);
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if (errorCode != ServerErrorCode.Success || newQuestMailEntity == null)
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{
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Log.getLogger().error($"HandleReadQuestMailReq Failed");
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clientToGame.Response.ErrorCode = errorCode;
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Send(RmiContext.ReliableSend, clientToGame);
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return;
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}
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if (await GameServerApp.Instance.MainDB.UpdateQuestMail(new List<QuestMailEntity>() { newQuestMailEntity }) == false)
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{
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Log.getLogger().error($"DB UpdateMail Failed. questId : {message.QuestId}");
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clientToGame.Response.ErrorCode = ServerErrorCode.DbUpdateFailed;
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Send(RmiContext.ReliableSend, clientToGame);
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return;
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}
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_selectedChar.ownedQuestMail.UpdateQuestMailToMemory(message.QuestId, newQuestMailEntity);
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Send(RmiContext.ReliableSend, clientToGame);
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}
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public async Task CheatQuestComplete(int questId)
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{
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if (_selectedChar is null)
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{
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Log.getLogger().error("HandleQuestReset _selectedChar is null");
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return;
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}
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_selectedChar.ownedQuestList.cheatQuestComplete(questId, out var newQuestListEntity);
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List<DBDocumentInfo> dBDocumentInfos = new();
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Document newDocument = newQuestListEntity.DocumentForUpdate();
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dBDocumentInfos.Add(new DBDocumentInfo(newDocument, EDBExecuteType.Update));
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if (await GameServerApp.Instance.MainDB.Transaction(dBDocumentInfos, 2) == false)
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{
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Log.getLogger().error($"HandleQuestAcceptReq DB Update Failed.");
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return;
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}
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_selectedChar.ownedQuestList.UpdateDBToMemory(newDocument);
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}
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public async Task cheatQuestMailSend(int questId)
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{
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if (_selectedChar is null)
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{
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Log.getLogger().error("HandleQuestReset _selectedChar is null");
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return;
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}
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}
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*/
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}
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}
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