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2025-05-01 07:20:41 +09:00
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using Amazon.DynamoDBv2.DocumentModel;
using GameServer;
using Google.Protobuf.WellKnownTypes;
using Nettention.Proud;
using Newtonsoft.Json;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using ServerCore; using ServerBase;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Dynamic;
using System.Numerics;
using static ClientToGameReq.Types;
namespace GameServer
{
public partial class ClientSession
{
/*
private async Task processAfterReward(Object player, QuestBaseInfo baseInfo)
{
var questidList = baseInfo.AssignableQuestsAfterEnd;
List<int> mailQuests = new();
foreach (int nextQuestId in questidList)
{
if (nextQuesInfo.AssignType.Equals(nameof(EAssignType.MAIL)) && nextQuesInfo.ForceAccept == false)
{
mailQuests.Add(nextQuestId);
continue;
}
else if (nextQuesInfo.AssignType.Equals(nameof(EAssignType.MAIL)) && nextQuesInfo.ForceAccept == true)
{
}
}
if (mailQuests.Count > 0)
{
}
}
void HandleGetQuestMailReq(GetQuestMailReq req)
{
ClientToGame clientToGame = new();
clientToGame.Response = new();
clientToGame.Response.GetQuestMailRes = new();
clientToGame.Response.ErrorCode = ServerErrorCode.Success;
if (_selectedChar == null)
{
Log.getLogger().error("_selectedChar is null");
clientToGame.Response.ErrorCode = ServerErrorCode.ServerLogicError;
Send(RmiContext.ReliableSend, clientToGame);
return;
}
var questMails = _selectedChar.ownedQuestMail.GetQuestMailList();
clientToGame.Response.GetQuestMailRes.QuestMailList.AddRange(questMails);
Send(RmiContext.ReliableSend, clientToGame);
}
async Task HandleReadQuestMailReq(ReadQuestMailReq message)
{
ClientToGame clientToGame = new ClientToGame();
clientToGame.Response = new ClientToGameRes();
clientToGame.Response.ReadQuestMailRes = new ClientToGameRes.Types.ReadQuestMailRes();
if (_selectedChar == null)
{
Log.getLogger().error("_selectChar is null", ToString());
clientToGame.Response.ErrorCode = ServerErrorCode.ServerLogicError;
Send(RmiContext.ReliableSend, clientToGame);
return;
}
ServerErrorCode errorCode = _selectedChar.ownedQuestMail.ReadQuestMail(message.QuestId, out var newQuestMailEntity);
if (errorCode != ServerErrorCode.Success || newQuestMailEntity == null)
{
Log.getLogger().error($"HandleReadQuestMailReq Failed");
clientToGame.Response.ErrorCode = errorCode;
Send(RmiContext.ReliableSend, clientToGame);
return;
}
if (await GameServerApp.Instance.MainDB.UpdateQuestMail(new List<QuestMailEntity>() { newQuestMailEntity }) == false)
{
Log.getLogger().error($"DB UpdateMail Failed. questId : {message.QuestId}");
clientToGame.Response.ErrorCode = ServerErrorCode.DbUpdateFailed;
Send(RmiContext.ReliableSend, clientToGame);
return;
}
_selectedChar.ownedQuestMail.UpdateQuestMailToMemory(message.QuestId, newQuestMailEntity);
Send(RmiContext.ReliableSend, clientToGame);
}
public async Task CheatQuestComplete(int questId)
{
if (_selectedChar is null)
{
Log.getLogger().error("HandleQuestReset _selectedChar is null");
return;
}
_selectedChar.ownedQuestList.cheatQuestComplete(questId, out var newQuestListEntity);
List<DBDocumentInfo> dBDocumentInfos = new();
Document newDocument = newQuestListEntity.DocumentForUpdate();
dBDocumentInfos.Add(new DBDocumentInfo(newDocument, EDBExecuteType.Update));
if (await GameServerApp.Instance.MainDB.Transaction(dBDocumentInfos, 2) == false)
{
Log.getLogger().error($"HandleQuestAcceptReq DB Update Failed.");
return;
}
_selectedChar.ownedQuestList.UpdateDBToMemory(newDocument);
}
public async Task cheatQuestMailSend(int questId)
{
if (_selectedChar is null)
{
Log.getLogger().error("HandleQuestReset _selectedChar is null");
return;
}
}
*/
}
}