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2025-05-01 07:20:41 +09:00
commit 98bb2e3c5c
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//using System;
//using System.Collections.Concurrent;
//using System.Collections.Generic;
//using System.Diagnostics.CodeAnalysis;
//using System.Linq;
//using System.Text;
//using System.Threading.Tasks;
//using ServerCommon;
//using ServerCore; using ServerBase;
//using Nettention.Proud;
//using Amazon.DynamoDBv2.Model;
//using System.Drawing;
//namespace GameServer
//{
// internal class BuildingManager
// {
// private static readonly BuildingManager _instance = new BuildingManager();
// static BuildingManager() { }
// private BuildingManager() { }
// public static BuildingManager Instance { get { return _instance; } }
// ConcurrentDictionary<int, BuildingEntity> Buildings = new ConcurrentDictionary<int, BuildingEntity>(); // 랜드에 설정된 빌딩 정보만 가진다
// public async Task<bool> LoadDB()
// {
// var buildingIdList = LandManager.Instance.GetBuildingIdList();
// var buildingEntityList = await GameServerApp.Instance.MainDB.GetBuildingEntityList(buildingIdList);
// if(buildingEntityList == null)
// {
// Log.getLogger().error("entityList == null");
// return false;
// }
// foreach (var buildingEntity in buildingEntityList)
// {
// if (!Buildings.TryAdd(buildingEntity.PK_Id, buildingEntity))
// {
// Log.getLogger().error($"DB BuildingData buildingid : {buildingEntity.PK_Id} - add fail");
// continue;
// }
// foreach (var prop in buildingEntity.Attr.PropInfo)
// {
// MapManager.Instance.UpdateProp(prop.Key, prop.Value);
// }
// }
// return true;
// }
// public void SendInfo(HostID hostId)
// {
// ClientToGame clientToGame = new ClientToGame();
// clientToGame.Message = new ClientToGameMessage();
// clientToGame.Message.BuildingInfoNoti = new ClientToGameMessage.Types.BuildingInfoNoti();
// foreach (var building in Buildings.Values)
// {
// BuildingInfo buildingInfo = new BuildingInfo();
// buildingInfo.Id = building.PK_Id;
// buildingInfo.Owner = building.Attr.Owner;
// buildingInfo.Name = building.Attr.Name;
// buildingInfo.Description = building.Attr.Description;
// foreach (var instance in building.Attr.FloorInfo)
// {
// SlotInfo slotInfo = new SlotInfo();
// slotInfo.Slot = instance.Key;
// slotInfo.Id = instance.Value;
// buildingInfo.RoomList.Add(slotInfo);
// }
// clientToGame.Message.BuildingInfoNoti.List.Add(buildingInfo);
// }
// GameServer.Instance.Send(hostId, RmiContext.ReliableSend, clientToGame);
// }
// public List<int> GetRoomIdList()
// {
// List<int> returnList = new();
// foreach (var building in Buildings.Values)
// {
// foreach (var instance in building.Attr.FloorInfo)
// {
// returnList.Add(instance.Value);
// }
// }
// return returnList;
// }
// public bool GetBuildingEntity(int buildingId, [MaybeNullWhen(false)] out BuildingEntity outEntity)
// {
// return Buildings.TryGetValue(buildingId, out outEntity);
// }
// public bool ExchangeBuilding(BuildingEntity newBuildingEntity, int oldBuildingId, [MaybeNullWhen(false)] out BuildingEntity oldBuildingEntity)
// {
// oldBuildingEntity = default;
// if (!Buildings.TryAdd(newBuildingEntity.PK_Id, newBuildingEntity))
// {
// Log.getLogger().error($"add fail buildingid : {newBuildingEntity.PK_Id}");
// return false;
// }
// if (!Buildings.TryRemove(oldBuildingId, out oldBuildingEntity))
// {
// Buildings.TryRemove(newBuildingEntity.PK_Id, out _);
// Log.getLogger().error($"remove fail buildingid : {oldBuildingId}");
// return false;
// }
// return true;
// }
// //public bool UpdateLFProp(string buildingId, string anchorGuid, string itemGuid)
// //{
// // if (!GetBuildingEntity(buildingId, out var buildingEntity))
// // {
// // Log.getLogger().error($"get fail buildingid : {buildingId}");
// // return false;
// // }
// // buildingEntity.Attr.PropInfo[anchorGuid] = itemGuid;
// // return true;
// //}
// public bool UpdateInstance(int buildingId, int floor, int instanceId)
// {
// if (!GetBuildingEntity(buildingId, out var buildingEntity))
// {
// Log.getLogger().error($"get fail buildingid : {buildingId}");
// return false;
// }
// buildingEntity.Attr.FloorInfo[floor] = instanceId;
// return true;
// }
// public void ForcedUpdateBuilding(BuildingEntity entity)
// {
// Buildings[entity.PK_Id] = entity;
// }
// }
//}