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55
GameServer/Ticker/ReservationCheckTicker.cs
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55
GameServer/Ticker/ReservationCheckTicker.cs
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using System.Diagnostics;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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namespace GameServer;
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public class ReservationCheckTicker : EntityTicker
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{
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public ReservationCheckTicker(double onTickIntervalMilliseconds, CancellationTokenSource? cts) : base(
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EntityType.ReservationCheckTicker, onTickIntervalMilliseconds, cts)
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{
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}
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public override async Task onTaskTick()
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{
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Stopwatch? stopwatch = null;
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var event_tid = string.Empty;
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var server_logic = GameServerApp.getServerLogic();
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var server_config = server_logic.getServerConfig();
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var reservation_count = server_logic.getReservationManager().getReservedUserCount();
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if (reservation_count <= 0) return;
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if (true == server_config.PerformanceCheckEnable)
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{
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event_tid = System.Guid.NewGuid().ToString("N");
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stopwatch = Stopwatch.StartNew();
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}
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await server_logic.getReservationManager().checkLimitReservedUsers();
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await server_logic.getReturnManager().checkLimitReturnUsers();
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if (null != stopwatch)
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{
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var elapsed_msec = stopwatch.ElapsedMilliseconds;
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stopwatch.Stop();
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Log.getLogger().debug($"{GetType()} Ticker Stopwatch Stop : ETID:{event_tid}, ElapsedMSec:{elapsed_msec}, TickIntervalMSec:{getOnTickIntervalMilliseconds()}");
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}
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}
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public override string toBasicString()
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{
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return $"{this.getTypeName()}";
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}
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public override string toSummaryString()
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{
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return $"{this.getTypeName()}";
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}
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}
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