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2025-05-01 07:20:41 +09:00
commit 98bb2e3c5c
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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
using ControlCenter.NamedPipe;
using ServerControlCenter;
namespace GameServer.Monitor.PacketHandler;
public class ForceStopServerMessageReceiver : NamedPipeReceiver<A2S_REQ_FORCE_STOP_SERVER>
{
public ForceStopServerMessageReceiver() { }
public override async Task Handle(A2S_REQ_FORCE_STOP_SERVER message, string message_id)
{
Log.getLogger().debug($"{nameof(ForceStopServerMessageReceiver)}: Receive - message_id[{message_id}] / message[{message}]");
var server_logic = GameServerApp.getServerLogic();
var proud_net_listener = server_logic.getProudNetListener();
await proud_net_listener.onLogoutUserAllByKick();
await NamedPipeMonitor.ChangeServerStatus(ServerStatus.ReserveToStop);
var timer = new PeriodicTimer(TimeSpan.FromMilliseconds(1_000));
while (true)
{
await timer.WaitForNextTickAsync();
var can_stop = CheckServerStatusForStopAsync();
if (can_stop)
{
break;
}
}
timer.Dispose();
// process 종료
await server_logic.onStopServer();
Environment.Exit(0);
}
private bool CheckServerStatusForStopAsync()
{
var server_logic = GameServerApp.getServerLogic();
var proud_net_listener = GameServerApp.getServerLogic().getProudNetListener();
var check_count = proud_net_listener.getEntityWithSessions().Count;
Log.getLogger().debug($"server_name:[{server_logic.getServerName()}] / check_count: [{check_count}]");
//조건 1. 현재 Client Session 수 체크
return check_count <= 0;
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
using ControlCenter.NamedPipe;
using ServerControlCenter;
namespace GameServer.Monitor.PacketHandler;
public class StopServerMessageReceiver : NamedPipeReceiver<A2S_REQ_STOP_SERVER>
{
public StopServerMessageReceiver() { }
public override async Task Handle(A2S_REQ_STOP_SERVER message, string message_id)
{
Log.getLogger().debug($"{nameof(StopServerMessageReceiver)}: Receive - message_id[{message_id}] / message[{message}]");
var server_logic = GameServerApp.getServerLogic();
var is_success = await server_logic.onBlockAccountLogin();
if (!is_success)
{
return;
}
await NamedPipeMonitor.ChangeServerStatus(ServerStatus.ReserveToStop);
var timer = new PeriodicTimer(TimeSpan.FromMilliseconds(1_000));
while (true)
{
await timer.WaitForNextTickAsync();
var can_stop = CheckServerStatusForStopAsync();
if (can_stop)
{
break;
}
}
timer.Dispose();
// process 종료
await server_logic.onStopServer();
Environment.Exit(0);
}
private bool CheckServerStatusForStopAsync()
{
var server_logic = GameServerApp.getServerLogic();
var check_count = server_logic.getProudNetListener().getEntityWithSessions().Count;
Log.getLogger().debug($"server_name:[{server_logic.getServerName()}] / check_count: [{check_count}]");
//조건 1. 현재 Client Session 수 체크
return check_count <= 0;
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
using ServerControlCenter;
using ControlCenter.NamedPipe;
namespace GameServer.Monitor.PacketHandler;
public class UserAllKickMessageReceiver : NamedPipeReceiver<A2S_REQ_KICK_ALL_USER>
{
public UserAllKickMessageReceiver() { }
public override async Task Handle(A2S_REQ_KICK_ALL_USER message, string message_id)
{
Log.getLogger().info($"{nameof(UserAllKickMessageReceiver)}: Receive - message_id[{message_id}] / message[{message}]");
var msg = new S2A_ACK_KICK_ALL_USER { Result = new NAMED_PIPE_RESULT() };
var proud_net_listener = GameServerApp.getServerLogic().getProudNetListener();
await proud_net_listener.onLogoutUserAllByKick();
var send_success = await NamedPipeMonitor.SendMessageAsync<S2A_ACK_KICK_ALL_USER>(msg, message_id);
if (NamedPipeResultCode.Success != send_success)
{
Log.getLogger().error($"Failed to send !!! : {msg.toBasicString()}");
}
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
using ServerControlCenter;
using ControlCenter.NamedPipe;
using ControlCenter.NamedPipe.Extensions;
namespace GameServer;
public class UserConnectionBlockCancelServerMessageReceiver : NamedPipeReceiver<A2S_REQ_USER_CONNECTION_BLOCK_CANCEL_SERVER>
{
public UserConnectionBlockCancelServerMessageReceiver() { }
public override async Task Handle(A2S_REQ_USER_CONNECTION_BLOCK_CANCEL_SERVER message, string message_id)
{
Log.getLogger().info($"{nameof(UserConnectionBlockCancelServerMessageReceiver)}: Receive - message_id[{message_id}] / message[{message}]");
var server_logic = GameServerApp.getServerLogic();
var msg = new S2A_ACK_USER_CONNECTION_BLOCK_CANCEL_SERVER { Result = new NAMED_PIPE_RESULT() };
var is_success = await server_logic.onCancelAccountLoginBlock();
if (false == is_success)
{
msg.Result.SetFailMessage($"AtomicBool failed to CompareExchange with true !!!");
}
NamedPipeMonitor.SetUserConnectionBlockStatus(server_logic.getAccountLoginBlockEnable().Value);
var send_success = await NamedPipeMonitor.SendMessageAsync<S2A_ACK_USER_CONNECTION_BLOCK_CANCEL_SERVER>(msg, message_id);
if (NamedPipeResultCode.Success != send_success)
{
Log.getLogger().error($"Failed to send !!! : {msg.toBasicString()}");
}
}
}

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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
using ServerControlCenter;
using ControlCenter.NamedPipe;
using ControlCenter.NamedPipe.Extensions;
namespace GameServer.Monitor.PacketHandler;
public class UserConnectionBlockServerMessageReceiver : NamedPipeReceiver<A2S_REQ_USER_CONNECTION_BLOCK_SERVER>
{
public UserConnectionBlockServerMessageReceiver() { }
public override async Task Handle(A2S_REQ_USER_CONNECTION_BLOCK_SERVER message, string message_id)
{
Log.getLogger().debug($"{nameof(UserConnectionBlockServerMessageReceiver)}: Receive - message_id[{message_id}] / message[{message}]");
var server_logic = GameServerApp.getServerLogic();
var msg = new S2A_ACK_USER_CONNECTION_BLOCK_SERVER { Result = new NAMED_PIPE_RESULT() };
var is_success = await server_logic.onBlockAccountLogin();
if (false == is_success)
{
msg.Result.SetFailMessage($"AtomicBool failed to CompareExchange with true !!!");
}
NamedPipeMonitor.SetUserConnectionBlockStatus(server_logic.getAccountLoginBlockEnable().Value);
var send_success = await NamedPipeMonitor.SendMessageAsync<S2A_ACK_USER_CONNECTION_BLOCK_SERVER>(msg, message_id);
if (NamedPipeResultCode.Success != send_success)
{
Log.getLogger().error($"Failed to send !!! : {msg.toBasicString()}");
}
}
}