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using Google.Protobuf;
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using Google.Protobuf.WellKnownTypes;
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using ServerCore;
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using ServerBase;
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using ServerCommon;
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using ServerCommon.BusinessLogDomain;
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using MetaAssets;
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namespace GameServer.PacketHandler;
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[PacketHandler("", typeof(ServerMessage.Types.GS2GS_REQ_RESERVATION_CANCEL_TO_SERVER), typeof(ReqReservationCancelToServerMQPacketHandler), typeof(RabbitMQ4Game))]
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public class ReqReservationCancelToServerMQPacketHandler : PacketRecvHandler
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{
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public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
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{
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var msg = recvMessage as ServerMessage;
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NullReferenceCheckHelper.throwIfNull(msg, () => $"msg is null !!!");
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var message = msg.ReqReservationCancelToServer;
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NullReferenceCheckHelper.throwIfNull(message, () => $"message is null !!!");
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// 1. cancel 처리
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await GameServerApp.getServerLogic().getReservationManager().cancelProcess(message);
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// 2. ack 전송
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var send = new ServerMessage();
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send.AckReservationCancelToServer = new ServerMessage.Types.GS2GS_ACK_RESERVATION_CANCEL_TO_SERVER();
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send.AckReservationCancelToServer.RequestUserGuid = message.RequestUserGuid;
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var rabbit_mq = GameServerApp.getServerLogic().getRabbitMqConnector() as RabbitMqConnector;
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NullReferenceCheckHelper.throwIfNull(rabbit_mq, () => $"rabbit_mq is null !!!");
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rabbit_mq.SendMessage(message.RequestServerName, send);
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return new();
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}
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}
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