초기커밋

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2025-05-01 07:20:41 +09:00
commit 98bb2e3c5c
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using Google.Protobuf;
using Google.Protobuf.WellKnownTypes;
using ServerCore;
using ServerBase;
using ServerCommon;
using ServerCommon.BusinessLogDomain;
using MetaAssets;
namespace GameServer.PacketHandler;
[PacketHandler("", typeof(ServerMessage.Types.FriendAcceptNoti), typeof(NtfFriendAcceptMQPacketHandler), typeof(RabbitMQ4Game))]
public class NtfFriendAcceptMQPacketHandler : PacketRecvHandler
{
public override async Task<Result> onProcessPacket(ISession session, IMessage recvMessage)
{
var msg = recvMessage as ServerMessage;
ArgumentNullException.ThrowIfNull(msg);
var result = new Result();
var player_manager = GameServerApp.getServerLogic().getPlayerManager();
ArgumentNullException.ThrowIfNull(player_manager);
if (false == player_manager.tryGetUserByPrimaryKey(msg.FriendAcceptNoti.ReceiverGuid, out var player))
{
var err_msg = $"{msg.FriendAcceptNoti.ReceiverGuid} user not exist this Server";
result.setFail(ServerErrorCode.UserNotLogin, err_msg);
Log.getLogger().warn(result.toBasicString());
return result;
}
var friend_agent_action = player.getEntityAction<FriendAgentAction>();
ArgumentNullException.ThrowIfNull(friend_agent_action, $"friend_agent_action is null !!!");
//신규 친구에 대한 로드
await friend_agent_action.loadFriends();
var handler = new NotifyReplyFriendRequestHandler();
handler.send_GS2C_NTF_FRIEND_ACCEPT(player, msg.FriendAcceptNoti);
if (msg.FriendAcceptNoti.AcceptOrRefuse == 1)
{
//수락인 경우 퀘스트 체크
QuestManager.It.QuestCheck(player, new QuestFriend(EQuestEventTargetType.FRIEND, EQuestEventNameType.ADDED)).Wait();
//수락인 경우 상대방에게 내 stateNoti
await player.send_GS2CS_NTF_STATE_TO_FRIEND(msg.FriendAcceptNoti.SenderGuid);
}
return result;
}
}