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70
GameServer/Global/Land/LandManager.cs
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70
GameServer/Global/Land/LandManager.cs
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using Grpc.Core;
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using MetaAssets;
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using ServerCommon;
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using ServerCore; using ServerBase;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace GameServer
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{
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public class LandManager
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{
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ConcurrentDictionary<int, Land> m_lands = new();
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public async Task<Result> loadLands()
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{
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var result = new Result();
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var err_msg = string.Empty;
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var land_meta_ids = MapManager.Instance.getLandMetaIds();
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foreach (var land_meta_id in land_meta_ids)
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{
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var land = new Land();
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await land.onInit();
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m_lands.TryAdd(land_meta_id, land);
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var land_action = land.getEntityAction<LandAction>();
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NullReferenceCheckHelper.throwIfNull(land_action, () => $"land_action is null !!!");
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result = await land_action.tryLoadLandFromDb(land_meta_id);
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if (result.isFail())
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{
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err_msg = $"Failed to tryLoadLandFromDb() !!! : {result.toBasicString()}";
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Log.getLogger().error(err_msg);
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return result;
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}
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}
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return result;
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}
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public bool tryGetLand(int landMetaId, [MaybeNullWhen(false)] out Land land)
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{
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return m_lands.TryGetValue(landMetaId, out land);
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}
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public async Task<List<LandInfo>> getLandInfos()
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{
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var land_infos = new List<LandInfo>();
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foreach (var land in m_lands.Values)
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{
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var land_info = await land.toLandInfo();
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if (land_info.LandMetaId == 0)
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continue;
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land_infos.Add(land_info);
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}
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return land_infos;
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}
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}
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}
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