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92
GameServer/Entity/Player/PlayerCheat.cs
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92
GameServer/Entity/Player/PlayerCheat.cs
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using ServerCore; using ServerBase;
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using ServerCommon;
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namespace GameServer;
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//attributechangeall [적용할 속성값]
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[ChatCommandAttribute("attributechangeall", typeof(ChatCommandAttributeChangeAll), AuthAdminLevelType.Developer, AuthAdminLevelType.GmNormal, AuthAdminLevelType.GmSuper)]
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internal class ChatCommandAttributeChangeAll : ChatCommandBase
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{
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public override async Task invoke(Player player, string token, string[] args)
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{
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Log.getLogger().info($"Call attributechangeall !!! - {player.toBasicString()}");
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var result = new Result();
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var err_msg = string.Empty;
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if (args.Length < 1)
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{
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err_msg = $"Not enough argument !!! : argCount:{args.Length} == 2 - {player.toBasicString()}";
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Log.getLogger().error(err_msg);
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return;
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}
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if (false == int.TryParse(args[0], out var to_change_all_value))
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{
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Log.getLogger().error($"to_change_all_value param parsing Error arg 1 : {args[0]}");
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return;
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}
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if (0 >= to_change_all_value)
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{
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Log.getLogger().error($"Invalid to change Attribute All value of arg 1 !!! : 0 < toChangeValue:{to_change_all_value} - {player.toBasicString()}");
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return;
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}
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var ability_action = player.getEntityAction<AbilityAction>();
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NullReferenceCheckHelper.throwIfNull(ability_action, () => $"ability_action is null !!! - {player.toBasicString()}");
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ability_action.forceSetAbilityAll(to_change_all_value);
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var ntf_msg = new ClientToGameMessage.Types.GS2C_NTF_ATTRIBUTE_UPDATE();
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ntf_msg.OwnerEntityType = OwnerEntityType.User;
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ntf_msg.OwnerGuid = player.getUserGuid();
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ntf_msg.AttributeInfo = ability_action.toAbilityInfo();
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ClientToGame clientToGame = new ClientToGame();
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clientToGame.Message = new ClientToGameMessage();
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clientToGame.Message.NtfAttributeUpdate = ntf_msg;
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GameServerApp.getServerLogic().onSendPacket(player, clientToGame);
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await Task.CompletedTask;
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}
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}
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//attributeresetall
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[ChatCommandAttribute("attributeresetall", typeof(ChatCommandAttributeResetAll), AuthAdminLevelType.Developer, AuthAdminLevelType.GmNormal, AuthAdminLevelType.GmSuper)]
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internal class ChatCommandAttributeResetAll : ChatCommandBase
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{
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public override async Task invoke(Player player, string token, string[] args)
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{
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Log.getLogger().info($"Call attributeresetall !!! - {player.toBasicString()}");
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var result = new Result();
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var err_msg = string.Empty;
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var ability_action = player.getEntityAction<AbilityAction>();
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NullReferenceCheckHelper.throwIfNull(ability_action, () => $"ability_action is null !!! - {player.toBasicString()}");
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result = await ability_action.forceResetAll();
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if (result.isFail())
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{
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Log.getLogger().error($"Invalid to forceResetAll() !!! : {result.toBasicString()} - {player.toBasicString()}");
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return;
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}
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var ntf_msg = new ClientToGameMessage.Types.GS2C_NTF_ATTRIBUTE_UPDATE();
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ntf_msg.OwnerEntityType = OwnerEntityType.User;
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ntf_msg.OwnerGuid = player.getUserGuid();
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ntf_msg.AttributeInfo = ability_action.toAbilityInfo();
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ClientToGame clientToGame = new ClientToGame();
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clientToGame.Message = new ClientToGameMessage();
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clientToGame.Message.NtfAttributeUpdate = ntf_msg;
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GameServerApp.getServerLogic().onSendPacket(player, clientToGame);
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}
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}
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