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2025-05-01 07:20:41 +09:00
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ServerCore; using ServerBase;
using ServerCommon;
namespace GameServer
{
public class Land : EntityBase
{
public Land()
: base(EntityType.Land)
{
}
public override async Task<Result> onInit()
{
addEntityAttribute(new LandAttribute(this));
addEntityAction(new LandAction(this));
return await base.onInit();
}
public override string toBasicString()
{
return $"{this.getTypeName()}, LandMetaId:{getOriginEntityAttribute<LandAttribute>()?.LandMetaId}";
}
public override string toSummaryString()
{
return $"{this.getTypeName()}, {getEntityAttribute<LandAttribute>()?.toBasicString()}";
}
}
}