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40
GameServer/Entity/Inventory/Base/TattooEquipInven.cs
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40
GameServer/Entity/Inventory/Base/TattooEquipInven.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Collections.Concurrent;
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using ServerCore; using ServerBase;
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using ServerCommon;
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using SESSION_ID = System.Int32;
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using WORLD_META_ID = System.UInt32;
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using META_ID = System.UInt32;
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using ENTITY_GUID = System.String;
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using ACCOUNT_ID = System.String;
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using OWNER_GUID = System.String;
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using USER_GUID = System.String;
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using CHARACTER_GUID = System.String;
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using ITEM_GUID = System.String;
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namespace GameServer
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{
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public class TattooEquipInven : InventoryBase<TattooSlotType>
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{
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private readonly ConcurrentDictionary<string/*TattooSlotType*/, bool> m_slot_visibles = new();
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public TattooEquipInven(EntityBase parent)
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: base(EntityType.TattooEquipInven, parent)
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{
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}
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public override string toSummaryString()
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{
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return $"{this.getTypeName()}";
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}
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}
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}
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