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using ServerCommon;
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using ServerCore; using ServerBase;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using static ClientToGameMessage.Types;
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using static ServerMessage.Types;
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namespace GameServer
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{
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internal static class BuildingProfitNotifyHelper
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{
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public static bool send_GS2GS_NTF_MODIFY_BUILDING_PROFIT(int buildingMetaId, List<(int, CurrencyType, double)> profits)
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{
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var server_logic = GameServerApp.getServerLogic();
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var message = new ServerMessage();
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message.NtfModifyBuildingProfit = new GS2GS_NTF_MODIFY_BUILDING_PROFIT();
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message.NtfModifyBuildingProfit.ExceptServerName = server_logic.getServerName();
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message.NtfModifyBuildingProfit.BuildingMetaId = buildingMetaId;
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foreach (var (floor, currency_type, delta_amount) in profits)
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{
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if (!message.NtfModifyBuildingProfit.FloorProfits.TryGetValue(floor, out var floor_profits))
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{
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floor_profits = new FloorProfitInfo();
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message.NtfModifyBuildingProfit.FloorProfits[floor] = floor_profits;
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}
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var money = new Money();
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money.Amount = delta_amount;
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floor_profits.Profits[(int)currency_type] = money;
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}
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var rabbit_mq = server_logic.getRabbitMqConnector() as RabbitMQ4Game;
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NullReferenceCheckHelper.throwIfNull(rabbit_mq, () => $"rabbit_mq is null !!!");
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rabbit_mq.sendMessageToExchangeAllGame(message);
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return true;
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}
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public static bool send_GS2GS_NTF_MODIFY_BUILDING_PROFIT(int buildingMetaId, int floor, CurrencyType currencyType, double currencyAmount)
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{
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var modify_profits = new List<(int, CurrencyType, double)>();
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modify_profits.Add((floor, currencyType, currencyAmount));
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return send_GS2GS_NTF_MODIFY_BUILDING_PROFIT(buildingMetaId, modify_profits);
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}
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}
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}
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