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using ServerCommon.BusinessLogDomain;
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using ServerCommon;
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using ServerCore; using ServerBase;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace GameServer
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{
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internal static class BuildingBusinessLogHelper
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{
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public static BuildingLogInfo toBuildingLogInfo(this Building building)
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{
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var building_attribute = building.getEntityAttribute<BuildingAttribute>();
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NullReferenceCheckHelper.throwIfNull(building_attribute, () => $"building_attribute is null !!!");
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var building_log_info = new BuildingLogInfo();
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building_log_info.setBuildingInfo(building_attribute);
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return building_log_info;
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}
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public static void setBuildingInfo(this BuildingLogInfo log, BuildingAttribute buildingAttribute)
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{
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log.setLogProperty(
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(int)buildingAttribute.BuildingMetaId,
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buildingAttribute.OwnerUserGuid,
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buildingAttribute.RentalCurrencyType,
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buildingAttribute.RentalCurrencyAmount,
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buildingAttribute.IsRentalOpen
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);
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}
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}
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}
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